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One Hour TTRPG Prep

One Hour TTRPG Prep


You can prepare great games in less time! One Hour TTRPG Prep is a system agnostic, how-to guide for game masters of all abilities. You can prepare your next game with less stress, preparation, and effort without sacrificing any of the fun. This booklet will simplify your planning process and shorten the preparation time needed to run a great session of TTRPGs like Dungeons & Dragons,...   [click here for more]
Spiel Knights  $5.99 $4.99

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Kindred of the East

Kindred of the East


May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers...   [click here for more]
White Wolf  $14.99

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Galactic Odyssey Game Master's Guide

Galactic Odyssey Game Master's Guide


Let the Odyssey Begin! Galactic Odyssey is a fast paced game of daring space battles, swashbuckling adventures, and intriguing personal conflict set in the far future of the Milky Way galaxy. The Terrans have found their way into the stars, and though they proclaim to be an “advanced” species, they haven’t lost their lust for dominance or greed for wealth. Scheming to conquer each new world...   [click here for more]
Keck Publishing  $10.00

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Shattered Worlds Game Master Guide

Shattered Worlds Game Master Guide


Based on the world’s most popular tabletop role-playing game, Shattered Worlds transports the players to a gritty post-apocalyptic setting where technology and magic exist side-by-side. Events, now commonly referred to as a “fracture” broke the veil between the many worlds, exchanging massive slabs of the Earth’s crust with others from the multiverses in the process. But turf wasn’t all...   [click here for more]
siegebreaker games  $29.00 $19.99

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7th Sea: Game Master's Guide

7th Sea: Game Master's Guide


Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret societies...   [click here for more]
Chaosium  $29.99

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Absolute Power - Book Two: Essentials (Silver Age Sentinels Second Edition) - JPG831

Absolute Power - Book Two: Essentials (Silver Age Sentinels Second Edition) - JPG831


The Silver Age has come and gone. Superpowers now bring fear as often as comfort, and shades of grey cast the world in shadow, muting the shining colours of yesteryear. Villains have become stronger, and their influence is felt in every nation. The need for heroes is greater than ever. Can you balance superhuman gifts with humility, compassion, and hope? Do you have what it takes to...   [click here for more]
Dyskami Publishing Company  $29.99

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Mastering Iron Heroes

Mastering Iron Heroes


A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them. These pages include new options and ideas for existing rules, expansions of some...   [click here for more]
Fiery Dragon  $9.00

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World of Darkness: Time of Judgment

World of Darkness: Time of Judgment


Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East. This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ...   [click here for more]
White Wolf  $17.99

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Earthdawn Fourth Edition Game Master's Guide

Earthdawn Fourth Edition Game Master's Guide


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors, foul...   [click here for more]
FASA  $22.45

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The Calligrapher's Gamble

The Calligrapher's Gamble


A Thrilling Heist in Three Parts A tragic accident has forced a secret calligrapher monk to take a dangerous gamble. The calligrapher's only hope rests in a smoke-filled cabaret, a midnight auction, and the most powerful substance in the world. A Full Length Adventure and More The Calligrapher's Gamble is a D&D 5e-compatible full-length...   [click here for more]
Book-Born Games LLC  $10.00 $5.00

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Fading Suns 4 - Vuldrok Space

Fading Suns 4 - Vuldrok Space


Barbarians at the Jumpgate Before the Fall of the Second Republic, many outlying worlds created a variety of cultural experiments. Some brought ancient traditions with them, altered by time and distance, while others intentionally created their own lifeways, utopian experiments standing against the monoculture of the core worlds. To the feudal society of the Known Worlds, these other star-faring cultures...   [click here for more]
Ulisses Spiele  $22.49

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Eldritch Encounters - Monsters of the Wicked Woods

Eldritch Encounters - Monsters of the Wicked Woods


ELDRITCH ENCOUNTERS – MONSTERS OF THE WICKED WOODS Delve into the depths of supernatural realms with this enthralling compendium! Encounter twelve mystical creatures from the haunting Banshee to the elusive Kelpie, each steeped in rich lore and detailed behaviors. Uncover the secrets of the Wicked Woods, exploring historical significance, rumors, and the unique dangers lurking...   [click here for more]
Mighty Mugs Studios  $2.99

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Fading Suns 4 - Streamlined Rules Booklet

Fading Suns 4 - Streamlined Rules Booklet


The Fading Suns 4th edition rules presented in the Character Book provide a robust way to resolve all sorts of actions your characters might take, while giving players a lot of freedom for how they spend their resources (mainly, victory points). But all those resources can prove a bit difficult to handle when you’re playing away from the table. Hence, this streamlined version of the rules! The goal...   [click here for more]
Ulisses Spiele  Pay What You Want

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Fading Suns 4 - St. Paulus' Guide to Spacecraft

Fading Suns 4 - St. Paulus' Guide to Spacecraft


The Jumproad Goes Ever On The Society of St. Paulus provides a host of benefits for its wayfaring members, including a series of field guides on all manner of topics of interest to explorers. Herein we find their Field Guide to Spacecraft, with advice and inside information on a variety of starships for those who would ply the stars, whether as merchants, scouts, lawgivers, or — Pancreator forbid!...   [click here for more]
Ulisses Spiele  $14.99

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Downtime Activities

Downtime Activities


As a DM, I've always liked the idea of downtime activities, one-on-one sessions, and other ways to engage with my players outside of our typical game sessions. I tried many systems for this, but none of them really worked. They were either too open ended (my players didn't know what they could do) or they were too complex and tedious. As a result, my players didn't end up engaging with it much. I...   [click here for more]
Michael Wu  $0.99

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Sly Flourish's Dungeon Master Tips

Sly Flourish's Dungeon Master Tips


You're a good dungeon master. You've read both Dungeons and Dragons 4th Edition Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet whose run games for 20 years. Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe...   [click here for more]
SlyFlourish  $2.29

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Fractopian City Planner

Fractopian City Planner


A neighborhood-based approach to City Prep for Cyberpunk and Post-Cyberpunk Campaigns. Plan and zone your city one neighborhood at a time, randomize civic development and city systems, or use the individual neighborhood tables to determine random businesses and dwellings for any district or social class! Compatible with any science fiction game system. ...   [click here for more]
As If Books  $2.00

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Longwinter: Referee's Book

Longwinter: Referee's Book


The snows are alive. A soft, cold spirit courses through them. Her lace threads the world; watching, drinking, listening, stroking, soothing, killing. Her touch is soft and icy. She is Winterwhite, the daughter of the Waterdrinker and the Northwind, and she is a terrible god. An avatar of ice and hunger, of visions and death. Longwinter is the RPG sandbox of a realm that has broken its vows to...   [click here for more]
WTF Studio  $12.99

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Star Relationships

Star Relationships


Rivalries and Romance among the Stars! Star Relationships brings you a richly developed system for building relationships in your Starfinder Roleplaying Game campaign! It provides a meaningful progression and story for the significant NPCs your PCs might encounter in the course of their adventures, building romances and rivalries, alliances and affinities,...   [click here for more]
Legendary Games  $5.99

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Wanderer's Guide to Merchants & Magic (5E) | PDF + Digital Assets

Wanderer's Guide to Merchants & Magic (5E) | PDF + Digital Assets


Magic items, shops, adventures, and guidelines — EVERYTHING you need to make magic items easy and fun in D&D 5E What are the rules for buying and selling magic items? How do you price magic items in 5E? What does a magic shop look like?   All adventurers will eventually want to buy, sell, and trade magic items. In 5E, that's easier said than done — and usually requires...   [click here for more]
Valeur RPG  $24.95

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Extreme Encounters: Weather and Terrain: Unearthly Omnibus

Extreme Encounters: Weather and Terrain: Unearthly Omnibus


Create Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and boss fights in a variety of weather and terrain. Previously released individually, this Elemental Omnibus collects five of our bestselling Extreme Encounters: Weather & Terrain books: Acid, Necrotic, Poison, Radiant, and Spirit. Enjoy magical...   [click here for more]
MageGate Games  $14.99

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Weird War I: War Master's Handbook

Weird War I: War Master's Handbook


THINGS NOT OF THIS EARTH… …crawl and slither through the corpse-choked mud. Shapes beyond imagining move in dirty white chlorine clouds. Dark waters stir as the long-dead claw their way toward a sun they haven’t glimpsed in a thousand years. War blazes across the world, drawing in millions and threatening an end to humanity itself. Men and women fight and die in the deserts of Africa, the mountains...   [click here for more]
Pinnacle Entertainment  $9.99

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Potions Unlocked (5E)

Potions Unlocked (5E)


Potions don’t have to be boring. With the potions inside these pages, you can create magical armor made of crystals, use shrunken heads to gain different powers, sprout glimmering wings with a halo, and much more. Each potion has one or two pages devoted to it, including a complete short story detailing how the potion came into existence. The usual statistics are accompanied by beautiful artwork,...   [click here for more]
Splinterverse Media  $9.99

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Odysseys & Overlords Game Master's Guide

Odysseys & Overlords Game Master's Guide


A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys...   [click here for more]
Aegis Studios  $4.25

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The Network - The Cell Handler Manual

The Network - The Cell Handler Manual


The Network is a live action role-playing spy game. As the Spy Cell Handler, you will create a cellular spy organization, recruit players, and create communication links within the town or campus where you live. You will develop missions using real trade-craft, design an adversary for your Operators, and then send them on real world missions. Our Mission Folders assist the Cell Handler with missions...   [click here for more]
Odin Krieger Gaming  $13.00

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The Practical Guide to Becoming a Great GM

The Practical Guide to Becoming a Great GM


The Practical Guide to becoming a Great GM is the book that brings all the areas you need to know as a Game Master into a single space and shows you how to do all of it better, faster, clearer, and with confidence to know your game will be awesome. Inside you'll find practical, applicable knowledge to improve your game, training modules to entrench the learning, plus a step by step guide for you to...   [click here for more]
Geekstable  $24.99

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The Pirate GM's Essential Nautical Charts and Tables

The Pirate GM's Essential Nautical Charts and Tables


This GM Accessory is compatible with the 5th edition of the World's Most Popular Fantasy RPG. Are you looking for simple yet detailed rules for ships of all sorts? Congratulations! You've found them. The Pirate GM's Essential Nautical Charts and Tables Includes . . . Rules for both Simple Ships and Sailing Ships 27 Different Tables and Charts 2 Different Ship...   [click here for more]
Black Shark Enterprises  $4.00

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Ghost Ops - Expanded 2

Ghost Ops - Expanded 2


Welcome to the world of Covert Operations The second expanded and optional rules book for the Ghost Ops RPG. In this version you will find: New Military Backgrounds for your ICO Operators New Weapons and Gear New Optional Rules ICI Agents - Secret service and law enforcement backgrounds, new packages, new abilities, Talents and Skills BrightCross Security - new antagonists to challenge your operators. So...   [click here for more]
FeralGamersInc  $2.00

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Marketplace Madness: A Mercantile Supplemental

Marketplace Madness: A Mercantile Supplemental


Mercantilism is the lifeblood of the Floating Market, fueling the careers and aspirations of every trader or merchant in Ardenfell. From the Unending Auction to the Trader’s Grotto, your party is almost guaranteed to interact with a variety of merchants, either to browse their wares or to request their help for an ongoing quest. But why should...   [click here for more]
Calamity Punk Publishing  $1.99

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Fading Suns 4 - Lost worlds

Fading Suns 4 - Lost worlds


Adventures on the Fringe As the Phoenix Empire encroaches further into barbarian space, its explorers — Questing Knights, missionaries, traders, spies, and dissidents — rediscover worlds that were once part of humanity’s spacefaring commonwealth, lost during the Fall. The intervening centuries have greatly changed these systems and their inhabitants. Will reconnecting with them bring prosperity...   [click here for more]
Ulisses Spiele  $17.99

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Scary & Fear for RPG Gamemasters

Scary & Fear for RPG Gamemasters


This 40-page issue is for Scary & Fear for RPG Gamemasters It includes 4 tools for GM or solo adventure horror RPG game generating an adventure, especially a haunted home map, atmosphere, and details What advice and tools can help you to create an adventure in scary horror Why focus on scary and fear?   The answer...   [click here for more]
Ken Wickham  $7.99 $4.50

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3Deep Supers

3Deep Supers


3Deep Supers This title requires the 3Deep Core rulebook When I first published 3Deep in 2016, I intended to release the setting-neutral rules and follow it up quickly with splatbooks that tweaked the game to fit each setting and genre. I produced two books, one of which I wrote myself, and one was an adaption of No GM’s Sky by Todd Zircher. Ironically, supers...   [click here for more]
Parts Per Million  $4.99

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Spielleitung 1x1 - Fakten und Fälle

Spielleitung 1x1 - Fakten und Fälle


City of Mist: Spielleitung 1x1. Fakten und Fälle bietet eine Einführung ins Leiten von City of Mist, eine Übersicht über die SL-Aktionen und einen Ausblick über die Planungen der Storypunks für die Spiellinie. Dazu gibt es zwei Fälle, um das Gelesene gleich in die Tat umzusetzen. Enthalten sind: Ein erklärendes Kapitel mit Aktionen für die Spielleitung und...   [click here for more]
Storypunks Publishing  $2.15

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Spacemaster 2nd Edition GM Book

Spacemaster 2nd Edition GM Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Iron Crown Enterprises  $5.00

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Campaign System - Hero Kids Compatible

Campaign System - Hero Kids Compatible


This supplement will allow you to implement an ongoing campaign into Hero Kids, rather than simply treating each adventure as a one-shot.  New features include: Ability to scale up to 6 Heroes Ongoing campaign system with XP values for all official scenarios as well as guidelines for creating your own Robust and improved character creation rules including classes Levelling rewards and character...   [click here for more]
Nailthorn Studios  $4.99

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Ghastly Affair Presenter's Manual

Ghastly Affair Presenter's Manual


The companion book to the Ghastly Affair Player's Manual, the Ghastly Affair Presenter's Manual gives you the tools you need to run The Gothic Game of Romantic Horror! Inside you will find:   An in-depth discussion of techniques for presenting the game, including how to create Gothic scenarios and manage game sessions effectively. Over 100 creatures...   [click here for more]
Daniel James Hanley  $9.95

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Survivalist's Guide to Spelunking

Survivalist's Guide to Spelunking


Explore the Underworld with New York Times Best-Selling author Douglas Niles. New tools, tables, and rules for 5E. The Definitive Guide to Underworld Survival!  This tome contains the collected wisdom of legendary dwarven delver Dugmore Dumple. Dugmore takes you through crystalline caverns, fungal jungles and maze-like passages of his home beneath the surface, even skirting the upper regions of...   [click here for more]
AAW Games  $29.99

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The Adventure Maker

The Adventure Maker


The Adventure Maker is a comprehensive guide to creating adventure modules for any setting or type of adventure. It provides several methods for creating plots and gives step by step advice for setting up hooks, events, encounters, rewards, opponents and locations, as well as creating key moments to make your adventure more exciting for your players. This Guide will also give detailed advice on how...   [click here for more]
Killer Goblin Publishing  $2.20 $1.32

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Deadlands Classic: Marshal's Handbook

Deadlands Classic: Marshal's Handbook


The Marshal's Handbook is the gamemaster's guide to the world of Deadlands. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West. It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Deadlands Classic: Player's Guide is also required for those who plan on being heroes in...   [click here for more]
Pinnacle Entertainment  $9.99

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All Roads Lead to Chrome - An overhaul for Cy_Borg Cybernetics

All Roads Lead to Chrome - An overhaul for Cy_Borg Cybernetics


Being a mercenary isn't easy work. Between the gunfights, dealing with shady corps, and fending off crazed psycho's, you are bound to get hurt. Sure, you can train to get better at handling these types of situations, and maybe you can shill out some creds for a new gun or two. But eventually, no matter what path you take, if you really wanna hit the big leagues... All Roads Lead to...   [click here for more]
WillGriff  Pay What You Want

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Gamma World Game Masters Guide (GW 6e)

Gamma World Game Masters Guide (GW 6e)


 The World at Your Fingertips It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign. Making It All Work This book gives you solid, practical advice. Learn how to modify the rules for...   [click here for more]
Wizards of the Coast  $11.99

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Exalted 2nd Edition: Storytellers Companion

Exalted 2nd Edition: Storytellers Companion


Creation is a dangerous place, and there are no more powerful magnets for danger than the returned Solar Exalted. With a list of enemies dating back to the First Age, the Lawgivers will be hardpressed to survive long enough to set the world aright. Of course, the only thing the Solars are better at than making enemies is forging alliances. If the Solars can succeed in making more friends than enemies...   [click here for more]
White Wolf  $14.99

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Wasted Lands: Campaign Guide and Gazetteer of the Dreaming Age

Wasted Lands: Campaign Guide and Gazetteer of the Dreaming Age


The Old Ones are gone... Stories tell of the day when the skies fell in showers of fiery rock, when the world groaned and shifted, the great beasts of the Old Ones died in an instant, and the stars themselves changed, sending the Old Ones into a deep, eternal slumber. Humankind, now free from the cruel grasp of our former masters, now rules the world from the shining kingdoms the Other...   [click here for more]
Elf Lair Games  $20.00 $15.00

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Fireborn: Gamemaster's Handbook

Fireborn: Gamemaster's Handbook


The Fireborn Game Master's Handbook contains all the rules and advice you need to run your own Fireborn campaign. This book gives you the tools to show your players epic adventure in the mythic age or subject them to dark mysteries in modern London. It contains setting information for London, as well as details on four epochs from the mythic age, as well as advice on how to run a Fireborn...   [click here for more]
EDGE Studio  $4.95

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Arora: Age of Desolation

Arora: Age of Desolation


Arora: Age of Desolation is a 5th Edition post-apocalyptic fantasy setting which spans multiple realms, filled with dragons. Welcome to Arora! The Five Realms of Arora   Five realms struggle daily in an effort to survive the effects of Shardscale-maddened dragons. Explore the lightning charged realm of Gallaht or the scorched wasteland of volcanoes as you avoid or confront their...   [click here for more]
Ghostfire Gaming  $24.99

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Heroes Unlimited™ Game Master’s Guide

Heroes Unlimited™ Game Master’s Guide


Heroes Unlimited™ Game Master’s Guide This “guide” to comic book style heroic adventure is full of tips, suggestions, and examples on how to create, run and play adventures. To start the G.M. and players off, we include 10 fully fleshed out adventures, plus all kinds of guidelines, random tables, lists, and background data. Game Master (and player) tips. Rampage combat rules...   [click here for more]
Palladium Books  $12.49

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BX RPG Dungeon Guide

BX RPG Dungeon Guide


  The BX Dungeon Guide, 2nd Edition, contains all the information needed to create fantastic adventures and run your dungeon exploration game. It includes rules for game play, creatures, magic items, combat charts, sample adventure, and more.  To play the complete game, the BX Player’s Guide is required.   ...   [click here for more]
Pacesetter Games & Simulations  $15.00 $5.00

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Vampire Storytellers Handbook - Revised Edition

Vampire Storytellers Handbook - Revised Edition


The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad.  Elders, ancillae, neonates and... others... prowl the nights.  Only one individual knows all the secrets of the World of darkness.   Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable...   [click here for more]
White Wolf  $9.99

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ANARCHY: The Role Playing Game

ANARCHY: The Role Playing Game


"The game is easy to pick up and play but extremely hard to set down. With the D6 rules the game flows beautifully, and sets you up with hours upon hours of fun." - 5 Star Amazon Review "Cool, fun, easy to use game. Well laid out and user friendly. I love the art as well." - 5 Star Amazon Review ...   [click here for more]
dicegeeks  $6.99 $4.99

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Castles & Crusades Castle Keepers Guide to the Haunted Highlands

Castles & Crusades Castle Keepers Guide to the Haunted Highlands


PDF 400pp Includes the adventures DB1 - DB9 The Castle Keepers Guide to the Haunted Highlands includes everything you need to run a game in the Haunted Highlands and more. Within you'll find the regional history, significant terrain features, regional powers and governments, a pantheon of deities, new monsters and new treasures. It also includes nine complete adventures to...   [click here for more]
Troll Lord Games  $39.99 $20.00

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