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Ekron RPG Getting Started

Ekron RPG Getting Started


Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma. This is for customers. ...   [click here for more]
Ekron Open RPG  $1.50

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Roleplayer #01

Roleplayer #01


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man to Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. This very first issue has frequently asked questions about Man to Man, a new nonhuman...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #02

Roleplayer #02


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. Issue #2 featured a complete index for Man To Man, as well as a discussion on the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #03

Roleplayer #03


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. By issue #3, Man to Man coverage had almost completely disappeared already, in favor...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #04

Roleplayer #04


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #4 expanded to eight pages and featured a page of new disadvantages and a new necromantic spell, plus the usual rules Q&A and errata, plus a customer survey and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #05

Roleplayer #05


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #5 features Jennifer Blake, Car Warrior – a complete character for GURPS Autoduel, along with all the combat charts and tables from GURPS Autoduel...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #06

Roleplayer #06


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #6 led off with "Cops in GURPS" and included articles on heraldry in autoduel America and new rules on wealth and jobs. All that, plus the usual look...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #07

Roleplayer #07


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #7 marked a new stage in the newsletter's evolution, as Steve Jackson Games began charging one dollar for it. But they also increased the quality of its contents,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #08

Roleplayer #08


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #8 features new disadvantages for GURPS and an article on the Knights Hospitallers in the fantasy setting of Yrth, plus Aaron Allston's recommendations...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #09

Roleplayer #09


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #9 features the first set of cyberpunk rules for GURPS, plus split health rules, new GURPS Autoduel gadgets, and three new damage types!...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #10

Roleplayer #10


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #10 has a complete GURPS Horror adventure, "Isle of Night," plus an articles on optimizing character building, a new alien race from GURPS Space,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #11

Roleplayer #11


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #11 has articles on using - and abusing - the new Eidetic Memory advantage (ah, the good old days . . .), a short preview of the new Third Edition, a new disadvantage:...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #12

Roleplayer #12


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #12 heralded the debut of the Third Edition of GURPS with an article by designer Steve Jackson. One of the biggest changes in the rules, the firearm...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #13

Roleplayer #13


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #13 has a preview article for GURPS Ice Age, plus articles on women swashbucklers, modified weapons tables for GURPS Space and Humanx,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #14

Roleplayer #14


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #14 was devoted to one large article on ultra-tech weapons and armor in GURPS Space, with only a...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #15

Roleplayer #15


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #15 saw another leap forward for the once-four-page newsletter, as it grew to 16 pages with a $2 cover price! Articles included the conclusion of the discourse on...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #16

Roleplayer #16


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #16 had designer's notes and previews for GURPS Wild Cards, Riverworld, and Cliffhangers, plus an alternate system for taking damage in...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #17

Roleplayer #17


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #17 had designer's notes and previews for GURPS Ultra-Tech, Prisoner, and Cyberpunk, plus a new race for GURPS Ice Age and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #18

Roleplayer #18


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #18 had articles on powerstones, new methods for learning skills, inherent magic, specters, and more – along with the usual look at coming attractions, errata, and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #19

Roleplayer #19


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #19 had preview articles on GURPS Cyberpunk (despite the infamous raid by the U.S. Secret Service, just weeks before this issue was published, which...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #20

Roleplayer #20


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #21

Roleplayer #21


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #21 marked another big step for Roleplayer, as it moved from a newsletter to a magazine - 32 pages' worth! Leading off the new improved Roleplayer...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #22

Roleplayer #22


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #22 had an article on Lovecraftian horror in GURPS, outtakes from GURPS Magic Items, a complete adventure for GURPS Cliffhangers,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #23

Roleplayer #23


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #23 had "Orctown," a complete setting for GURPS Fantasy, articles on Ultra-Tech slugthrowers and new skills, designer's articles for GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #24

Roleplayer #24


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #24 had articles on modifying the power of magic in your campaign, monsters from medieval legend, self-imposed mental disadvantages, new super-science gadgets, a sneak...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #25

Roleplayer #25


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #25 had a complete new super-science race, new advantages and disadvantages, designer's notes for GURPS Uplift, articles on ley lines, legends of the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #26

Roleplayer #26


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #26 had a horror adventure for GURPS Ice Age, rules for adapting GURPS to the Hârn game world, articles on Okinawan martial...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #27

Roleplayer #27


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #27 had a series of alternate characters for Robin Hood throughout time, outtake items from GURPS Magic Items 2, optional rules for melee defense, variant...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #28

Roleplayer #28


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #28 had a full Old West campaign setting based on Kansas during the Civil War, more outtake items from GURPS Magic Items 2, rules for robots in GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #29

Roleplayer #29


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #29 had an Old West scenario centered around that western staple, the barroom brawl, rules for androids in GURPS Cyberpunk, a detailed look at the magnetic...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #30

Roleplayer #30


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #30 was the final issue of Roleplayer, another step in the evolution of Steve Jackson Games. Next would be Pyramid, a larger, glossier magazine that...   [click here for more]
Steve Jackson Games  $3.00

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Pyramid Classic #12

Pyramid Classic #12


A special Pyramid at a special price! Pyramid #12 features a ton of coverage of INWO, including the official card list for the Limited Edition and complete Tournament Rules; an adventure for Castle Falkenstein; GURPS CthulhuPunk Designer's Notes; a sneak peek at In Nomine;...   [click here for more]
Steve Jackson Games  $4.00

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Pyramid Classic #01

Pyramid Classic #01


The issue that started it all! Pyramid 1 is 72 pages of gaming goodness, including Designer's Notes for GURPS Atomic Horror and GURPS Supporting Cast, rules for giant monsters in Ogre, and The Hole – a multi-genre campaign background for any game system that is still a reader favorite 10 years later. NOTE:...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #02

Pyramid Classic #02


Issue #2 of Pyramid magazine features some of the industry's leading players – Steve Jackson, Mike Pondsmith, Erick Wujcik, Mike Stackpole, and Loyd Blankenship - writing about what they see in gaming's future. There is also Designer's Notes for GURPS Vampire Companion and GURPS Bestiary 3/e, support for Ogre,...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #03

Pyramid Classic #03


Published in the Fall of 1993, Pyramid Issue 3 features Designer's Notes for GURPS War Against The Chtorr and the first edition of GURPS Vehicles, an article on Tech Magic in GURPS, and a Toon take on the World of Darkness called "Hampire: The Masked Ace Raid." Plus the latest Industry...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #04

Pyramid Classic #04


Pyramid Issue 4 marks the return of Scott Haring to Steve Jackson Games as editor. Features include a preview of Castle Falkenstein, a Gen Con 1993 report; a look at GURPS Book of the New Sun, and a preview of Whispering Vault. Plus industry news, columns, Creatures of the Night, AADA news, Bruno!, and Murphy's...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #05

Pyramid Classic #05


Pyramid Issue 5 has Designer's Notes for Mayfair's Underground RPG, plus the WWF Roleplaying Game and GURPS Lensman 2/e. The issue also features Steve Jackson on gaming in Europe, Scott Haring on Cthulhu over the web, Japanese movie monsters in Ogre, the Cheese College for GURPS...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #06

Pyramid Classic #06


Pyramid Issue 6 includes articles on martial arts in Vampire, witchcraft in the Hero System, Alchemy in Over The Edge, silly sidebars for Toon, and a preview of the latest Amber Diceless Roleplaying supplement. Plus the usual industry news, columns, letters, Creatures...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #07

Pyramid Classic #07


Issue 7 of Pyramid marks the magazine's first anniversary, and we do it up right with massive adventures for Kult and GURPS Vampire Companion! We've also got an article for GURPS Cyberpunk, a complete boardgame, Terra Incognita, Warehouse 23, and the usual reviews, columns, news, Q&A, letters, Bruno!, and Murphy's...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #08

Pyramid Classic #08


Pyramid issue 8 took a bold look at the latest frontiers in gaming (at the time) – electronic gaming, including those new-fangled game consoles, home computers, and the internet. Other features include the conclusion of "Tervel's Haven," a two-part GURPS Vampire Companion adventure, an In Nomine short story by Derek Pearcy, Creatures of...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #09

Pyramid Classic #09


Pyramid issue 9 was published in September, 1994. It featured a first look at INWO, another chapter of "Angels in the Architecture," our series of preview articles for In Nomine, plus "Unlimited Mana" for GURPS. Dinosaurs take on autoduellists in "CAR•NASAURS," and other articles look at Origins '94, Will in GURPS,...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #10

Pyramid Classic #10


It's a blast of gaming nostalgia! Pyramid 10 was the November/December 1994 issue, and featured a report on Gen Con '94, a look at that new phenomenon known as collectible card games, articles for Earthdawn and Nexus, reviews of Castle Falkenstein, Whispering Vault, and more, and the GURPS Vehicles...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #11

Pyramid Classic #11


Pyramid issue 11 was the official INWO Preview issue, with articles by Steve Jackson and Scott Haring and dozens of card art examples. The issue also featured GURPS Tékumel, a GURPS conversion for the classic Empire of the Petal Throne roleplaying game, plus the usual columns, industry...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #13

Pyramid Classic #13


Issue #13 of Pyramid was far from unlucky, featuring Steffan O' Sullivan's "Yrth 1100" campaign for GURPS Fantasy 2/e, an adventure for GURPS Atomic Horror 2/e, Designer's Notes for GURPS Places of Mystery, and more! There's a sneak peek at the Ice Age expansion for Magic: The...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #14

Pyramid Classic #14


Issue 14 of Pyramid features "Lady Mijiko's Holiday," a complete adventure with stats for four different games, including GURPS, Bushido, RuneQuest Land of Ninja, and AD&D Oriental Adventures. We also have Designer's Notes for GURPS IOU, a new bloodline for Vampire: The Masquerade, articles...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #15

Pyramid Classic #15


Issue 15 of Pyramid was published in September of 1995. The lead article, "Time of the Tyrants," is a complete adventure suitable for GURPS Cliffhangers, GURPS Time Travel, or GURPS Dinosaurs. Steve Jackson spills the beans about INWO Assassins, there's a complete Toon...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #16

Pyramid Classic #16


Issue 16 of Pyramid features "Trespasser's Isle," a complete GURPS Horror adventure, plus GURPS stats for "Time of the Tyrants" from issue 15, plus designer's notes for and articles for Earthdawn, German INWO, and the Car Wars Card Game. All that, plus reports...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #17

Pyramid Classic #17


Issue 17 of Pyramid features a complete cyberpunk adventure with stats for three different systems, plus "CybEarth," a complete science-fiction game world featuring sentient robots trying to emulate a long-dead society. There's also articles on Tech Magic in GURPS, designer's notes for GURPS Celtic Myth, and an article on Mirror Magic. All...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #18

Pyramid Classic #18


Issue 18 of Pyramid features a complete science-fiction adventure with GURPS stats, plus "Die Hard 1872," a complete Castle Falkenstein adventure. There's also a grimoire for Earthdawn, a generic fantasy adventure idea, and previews of the Mythos CCG and Assassins,...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Classic #19

Pyramid Classic #19


Issue 19 of Pyramid features a complete adventure for Warhammer Fantasy Roleplay, lycanthropes in Shadowrun, artifacts for Castle Falkenstein, and a new race for GURPS Aliens. There's also plenty of coverage of INWO, with details on the 1996 world championship tournaments...   [click here for more]
Steve Jackson Games  $6.00

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