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3Deep Role Playing Game How To:

3Deep Role Playing Game How To:


An introduction on how to run and play a role playing game. Examples of actual game sessions for both fantasy and modern genres. 3Deep is a setting neutral game that allows you to play any character and any race using just one simple ruleset. This book will support anyone new to role playing games and 3Deep in particular to get started. Why...   [click here for more]
Parts Per Million  $9.99 $9.99

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3Deep Combat Cards

3Deep Combat Cards


3Deep Combat Card Deck All your combat rolls at a flip of a card 3Deep has a very interactive combat system, defenders can try and use their shields, or use your combat skill to dodge, duck or dive. As you attack you can roll to attack, roll your damage, hit locations, and for knockback to send your target flying. If you are using everything combat can get slow. Speed it up with these combat tarot...   [click here for more]
Parts Per Million  $19.99 $16.07

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A Lonely Death (in space)

A Lonely Death (in space)


A Lonely Death (in space) COMPATIBLE WITH DEATH IN SPACE These solo rules are designed to get you started in solo play, using Death in Space from Stockholm Kartell. These solo rules use a simple 2d6 yes-no oracle and a d20 muse to handle questions and answers. In addition, a number of simple techniques are used to give the impression of NPC AI, by creating fast behavior profiles that influence oracle...   [click here for more]
Parts Per Million  $10.73

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $10.99

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Beyond The Solo Frontier GM Screen Landscape

Beyond The Solo Frontier GM Screen Landscape


The solo tools on this GM screen were developed by me, to play a Star Trek game. The rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one. This product comprises four different elements. 1. Instruction Leaflet. This is a brief, two-page description of the different solo rules and tables presented on the GM Screen panels. 2. Home Print PDF. This is all the...   [click here for more]
Parts Per Million  $5.11

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Beyond The Solo Frontier GM Screen Portrait

Beyond The Solo Frontier GM Screen Portrait


The solo tools on this GM screen were developed by me, to play a Star Trek game. The rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one. This product comprises four different elements. 1. Instruction Leaflet. This is a brief, two-page description of the different solo rules and tables presented on the GM Screen panels. 2. Home Print PDF. This is all the...   [click here for more]
Parts Per Million  $5.11

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Cepheus Solo Oracle Deck

Cepheus Solo Oracle Deck


Cepheus Solo Oracle Deck Simple Oracle Cards that compliment Player's Guide to Solo Roleplaying This oracle deck includes inspiration prompts and the yes-no oracle from the Player's Guide to Solo Roleplay as well as a visual representation of the Drama Dice mechanic and 2d6 rolls for use by NPCs, or your character if you prefer. The digital download includes the 72 card deck and instruction...   [click here for more]
Parts Per Million  $21.07

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Cozy, Murder, Solo

Cozy, Murder, Solo


Cozy, Murder, Solo Compatible with Brindlewood Bay This solo supplement is intended to compliment Brindlewood Bay by Jason Cordova and The Gauntlet. What it adds to the game are tools for creating random mysteries, suspects, clues, and void clues. You also get an Oracle that works like any other move, with positive and negative outcomes replacing hits and misses. Alongside the core solo rules, you...   [click here for more]
Parts Per Million  $9.99

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Cut Up Solo - 1001 Nights

Cut Up Solo - 1001 Nights


Cut Up Solo A Thousand Nights and a Night 1001 Nights, or A Thousand Nights and a Night is a classic source of middle eastern tales. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and then the cycle repeats. As all the snippets in this set all come from the same tales, it gives a sense of...   [click here for more]
Parts Per Million  $19.99

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Devil's Staircase:Wild West Roleplaying

Devil's Staircase:Wild West Roleplaying


Devil's Staircase:Wild West Roleplaying is a lightweight narrative role-playing game set in the American wild west. You can get up and playing in minutes. Unleash your inner cowboy or outlaw in this fast and fun game. The game is diceless, using a poker style playing card system where you don't have to roll for random numbers using dice. You get to play the card the gives you the best outcome. Got...   [click here for more]
Parts Per Million  $19.99

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Dungeon Crawl Solo

Dungeon Crawl Solo


Dungeon Crawl Solo Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics. Part 1: This deals with solo playing and the basic yes-no question. These are handled with...   [click here for more]
Parts Per Million  $13.99

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Easier Encounters

Easier Encounters


Easier Encounters Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns. ...   [click here for more]
Parts Per Million  $7.99

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99

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Easier Sci-Fi Play

Easier Sci-Fi Play


I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek? What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you...   [click here for more]
Parts Per Million  $9.99

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Easier Solo Game Journals

Easier Solo Game Journals


You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs...   [click here for more]
Parts Per Million  $7.99

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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
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GM Screen Solo in an Age of Adventure Landscape

GM Screen Solo in an Age of Adventure Landscape


Solo in an Age of Adventure Solo RPG GM Screen This screen holds 18 d6 oracles. Where they can, each oracle follows a format of: 1 Good 2 Better 3 Bad 4 Bad 5 Good with Complications 6 Good with Complications This should be familiar to anyone who has played the 2d20 Conan RPG. This screen is in no way affiliated with that game. The digital files include: PDF instruction leaflet PDF quick reference...   [click here for more]
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GM Screen Solo in an Age of Adventure Portrait

GM Screen Solo in an Age of Adventure Portrait


Solo in an Age of Adventure Solo RPG GM Screen This screen holds 18 d6 oracles. Where they can, each oracle follows a format of: 1 Good 2 Better 3 Bad 4 Bad 5 Good with Complications 6 Good with Complications This should be familiar to anyone who has played the 2d20 Conan RPG. This screen is in no way affiliated with that game. The digital files include: PDF instruction leaflet PDF quick reference...   [click here for more]
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Light Fantasy Solo

Light Fantasy Solo


Light Fantasy Solo Solo Roleplaying for BareBones Fantasy™ Roleplaying Game These rules are intended to be used alongside BareBones Fantasy. The main question and answer tools use the basic skill roll, with automatic yes-no, and critical yes-no behaving exactly as a skill/attribute check is made. This means that most questions can be asked and answered without needing to refer to these rules at all....   [click here for more]
Parts Per Million  $9.99

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Masked Hero

Masked Hero


Masked Hero Solo Rules Supplement for MASKS These rules have been created to help play MASKS [Conway MASKS New Generation] solo. The solo game mechanics are set to look and feel like a standard Move as much as possible. I also pick out and use character Labels as part of the imagination prompts for answering questions. As the game mechanics for MASKS are so simple, much of this book is based around...   [click here for more]
Parts Per Million  $7.99

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Navigator RPG

Navigator RPG


Navigator RPG Galaxy Spanning High Adventure Build for the Science Fiction loving Game Master that wants to build their own universes. Navigator RPG is a fully 'play it now' game. Pick it up, make a character and start playing, but it is more than that. Navigator RPG is built to be played in the Old School style. The GM listening to the players approaches and calling for skill tests when needed but...   [click here for more]
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Old School Solo

Old School Solo


OLD SCHOOL SOLO Old-School Essentials version This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting...   [click here for more]
Parts Per Million  $9.99

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Operation Solo Endeavor [OSE]

Operation Solo Endeavor [OSE]


Operation Solo Endeavor [OSE] Solo Rules compatible with WWII Operation Whitebox This booklet provides additional rules and tables for playing WWII Operation Whitebox without a Game Master. Questions are answered using a 1d10 yes/no question and answer mechanic and inspiration prompts for more complicated open questions. The d10 was chosen because this is the default die used for most NPC gut checks,...   [click here for more]
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OSR Cosmic Horror Solo Roleplaying

OSR Cosmic Horror Solo Roleplaying


OSR Cosmic Horror Solo Roleplaying Compatible with Eldritch Tales: Lovecraftian White Box Role-Playing(TM) This is a rules supplement that allows you to play Eldritch Tales without a Game Master. The rules pick out the suggested optional rules from within Eldritch Tales that best suit solo play, and then add in randomised plot hooks, question and answer rules and some unique game mechanics to help...   [click here for more]
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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
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Rogue Handler

Rogue Handler


Rogue Handler Solo Roleplaying in a World of Conspiracy and Cosmic Horror This supplement makes solo roleplaying most d100 Modern Setting Cthulhu Mythos games a real possibility. These rules add a simple yes-no oracle, for answering questions, along with a set of guidelines for evolving mysteries to be solved as you play. This as-you-play method means that you will not know what is going on until your...   [click here for more]
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Rogue Handler Oracle Deck

Rogue Handler Oracle Deck


Rogue Handler Oracle Deck Solo Roleplaying in a World of Conspiracy and Cosmic Horror This deck makes solo roleplaying most d100 Modern Setting Cthulhu Mythos games a real possibility. These cards add a simple yes-no oracle, for answering questions, along with dedicated oracles for parts of a mystery, including the oracles for means, motive, culprit, and victim. Other oracles give sensory promotes...   [click here for more]
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Rolemaster Fanzine Issue 0001

Rolemaster Fanzine Issue 0001


Welcome to issue 1 of the RoleMaster Blog Monthly or RMB Monthly from now on. What you will find here is a selection of posts from the blog edited and repurposed for reading offline. All the posts included in this issue were first published during March 2017 on www.rolemasterblog.com and this was a month during which Brian Hanson was trying to post a blog a day for the entire month. Not every post...   [click here for more]
Parts Per Million  $3.99

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Rolemaster Fanzine Issue 0002

Rolemaster Fanzine Issue 0002


Welcome to issue 2 of the RMB Monthly.  This month we bring you a selection of the posts from the RolemasterBlog published in April 2017.  Brian wanted to see us publish a post every day and we nearly did it which considering that we all have real lives outside of gaming and blogging is not too bad even if I say so myself. Please note that the page layout of the print edition is not perfect...   [click here for more]
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Rolemaster Fanzine Issue 0003

Rolemaster Fanzine Issue 0003


So this is Issue 3 of the fanzine. Back in March Brian had the idea of trying to publish a quality blog posts every day. We didn’t quite make it, partially  because I disappeared to Iceland for a while leaving Brian flying solo. April  started the same way.I wasn’t back from Iceland until the 7th so could not  contribute as many posts as I would have liked. In May I decided that we  would hit...   [click here for more]
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Rolemaster Fanzine Issue 0004

Rolemaster Fanzine Issue 0004


This month is a bit special. This is a first for the fanzine and it is all about Shadow World. In many ways this is an easy issue for me as I know nothing about Shadow World. I have played a thief and an illusionist in Kulthea but I have never run a game in the setting. I kind of want to keep it that way as I have enjoyed learning about the world as it unfolds. I don’t think it would be the same...   [click here for more]
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Scarier Horror Play

Scarier Horror Play


Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares. The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night. This book is a collection of tips, advice, and examples on running scarier horror games. This book grew out of a run of blog articles...   [click here for more]
Parts Per Million  $7.99

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
Parts Per Million  $10.99

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Solo Core - Solo Playing 2D20 System Games

Solo Core - Solo Playing 2D20 System Games


Solo Core Solo Playing 2D20 System Games I am best known for creating solo tools that fit a specific game and setting. I like the seamless feel of solo tools and game rules working together as part of the same system. So what am I doing writing something that goes against that philosophy? The 2D20 System Reference Document, published by Modiphius, contained all the core rules for the underlying 2D20...   [click here for more]
Parts Per Million  $12.99

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Solo Dungeon World

Solo Dungeon World


Solo Dungeon World Playing Dungeon World without a Gamemaster This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves. Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. Although...   [click here for more]
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Solo Fate

Solo Fate


Do you want to play FATE? Do you want to learn how the game plays? These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures. No experience necessary! Solo is a perfect way to learn...   [click here for more]
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Solo In A lost Cause

Solo In A lost Cause


Solo In A Lost Cause Compatible with Silent Legions These rules are aimed first and foremost at people new to solo playing or maybe have some experience with one of the big-name tools like Mythic or Ironsworn and want to break out into investigative games. A mystery is one of the hardest formats to solo play. It comes with all the complications of creating clues, and secret motives, which you...   [click here for more]
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Solo Noir - Solo Roleplaying Secrets & Lies

Solo Noir - Solo Roleplaying Secrets & Lies


Solo Noir Solo Roleplaying Secrets & Lies I am a huge fan of games that I can jump straight into without having to digest 500 pages of rules and options before making a 1st level character. Secrets & Lies by Daniel Bayn is just 33 pages, and PWYW. The book gives you three different settings, but it is the classic noir detective that spoke to me. The standout design feature is how Secrets &...   [click here for more]
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Solo Oracle Cards Troika! Compatible

Solo Oracle Cards Troika! Compatible


Solo Oracle Cards Troika! Compatible This deck of 72 cards allows you to play Troika! without dice, but also without a Game Master. The cards give you a collection of oracles and prompts to help you answer questions, and the dice allow you to use the rolls on the cards. Card-based oracles cannot know how likely a question is to be yes or no. The distribution of answers is unbiased on these cards....   [click here for more]
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Solo Sigil

Solo Sigil


Solo Sigil Solo Playing Sigil Based Games The Sigil System by Stormforge Productions is the game system that powers Z-Land amongst others. It also has an SRD document allowing you to build your own games using the system. These solo rules use the same Blackjack based d100 system as the core game for the oracle, in fact you only need a d100. Three different ope question tools are offered, you pick...   [click here for more]
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Solo Space Opera with Cepheus

Solo Space Opera with Cepheus


Solo Space Opera with Cepheus Solo Roleplaying with Cepheus Deluxe This rules supplement adds solo roleplaying to Cepheus Deluxe™ published by Stellagama. This zine is available in both digital PDF and Print on Demand options. The print version is a 64-page (6” x 9”) booklet. This format also makes the PDF rules perfect for use on Tablet PCs and iPads. ...   [click here for more]
Parts Per Million  $11.99

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Solo Vigilante

Solo Vigilante


Solo Vigilante Solo Roleplaying Survive This!! Vigilante City This solo rules supplement adds solo play to Survive This!! Vigilante City. They cover tweaks to character creation, provide a yes-no and two open question tools, one based on dice or cards and the other based on bookwalking, using the dice to select random pages within a book which you then skim for ideas, or words to answer your questions....   [click here for more]
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Solo [Challenge] Dungeon

Solo [Challenge] Dungeon


Solo [Challenge] Dungeon I frequently create short video tips for people who are new to solo playing. These are prompted by questions from my patreons, members of my Discord, or just visitors to my website. One of the most frequently recurring tips or bits of advice I give out is about not playing everything. It is perfectly okay to skip over elements of a game that don’t interest you. For me,...   [click here for more]
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Star 40001 Oracle Deck

Star 40001 Oracle Deck


Star 40001 Oracle Deck I was asked to create a system to solo play West End Games Star Wars 1st Edition. I cannot publish rules for that game, but as a spin-off, I created this deck of cards that made managing all the attribute, skill, and gear rolls for all the NPCs much easier and faster. Each card also has a simple yes/no oracle, and a snippet of text or dialog to use for inspiration. The digital...   [click here for more]
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Strange Solo

Strange Solo


Strange Solo Solo Roleplaying Grok?! Rules light games are often the weapon of choice for solo playing because they allow you to hold most of the rules in your short-term memory and skip many book lookups and rules checks. Rulings, not rules, also dovetail with the improvisational nature of solo play. Rather than looking up a rule, you can make up a satisfactory outcome to anything not explicitly...   [click here for more]
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THE SOLO ADVENTURER'S QUICK REFERENCE TO Barsoom Solo Game Master's Screen Landscape

THE SOLO ADVENTURER'S QUICK REFERENCE TO Barsoom Solo Game Master's Screen Landscape


The solo tools on this GM screen were developed by me, to play a John Carter of Mars game. The rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one. This product comprises four different elements. 1. Instruction Leaflet. This is a brief, four-page description of the different solo rules and tables presented on the GM Screen panels. 2. Home Print PDF. This...   [click here for more]
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THE SOLO ADVENTURER'S QUICK REFERENCE TO Barsoom Solo Game Master's Screen Portrait

THE SOLO ADVENTURER'S QUICK REFERENCE TO Barsoom Solo Game Master's Screen Portrait


The solo tools on this GM screen were developed by me, to play a John Carter of Mars game. The solo rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one. This product comprises four different elements. 1. Instruction Leaflet. This is a brief, four-page description of the different solo rules and tables presented on the GM Screen panels. 2. Home Print PDF....   [click here for more]
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The Sticky GM

The Sticky GM


The Sticky GM This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference. You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have...   [click here for more]
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  Carbon 2185 | A Cyberpunk RPG Core Rulebook