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100 Corpses to Find in a Dungeon

100 Corpses to Find in a Dungeon


Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
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100 Doors to Find in a Dungeon

100 Doors to Find in a Dungeon


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
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100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon

100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon


Dungeons - and these things are also suitable for other locations such as castles, temples and manor houses - have walls, floors and ceilings. Such areas may be plain but, especially in important places or where the owner has a lot of money, they may also be decorated. Such designs can come in different types and will usually be both large and epic in nature. They may even be valuable but, as they...   [click here for more]
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100 Light Sources to Find in a Dungeon

100 Light Sources to Find in a Dungeon


Fantasy settings often have dungeons and sometimes these dungeons also have sources of light. Not every dungeon may be uniformly well lit, and light sources are also unlikely to be uniform, but there are many forms of light that can be found, even if the amount of light they shed is quite low. Here are 100 different light sources that can be used to flesh out the description of a dungeon. Most of...   [click here for more]
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100 Water Sources and Features to Find in a Dungeon

100 Water Sources and Features to Find in a Dungeon


Dungeons are a staple of fantasy settings and they - and, for that matter, other locations - often have water in them, whether this be drinkable or otherwise. There are many different sources of water and water features that could be found in a dungeon, from small to large and portable to fixed. These can be a source of scenery or, for the odder ones, puzzlement, or they can be used to hide useful...   [click here for more]
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While I Was Away - 50 Reasons for Character Absences

While I Was Away - 50 Reasons for Character Absences


It can happen, for one reason or another, that a player is absent from a game for one, or more, sessions - probably due to real life. When this occurs, the player's character can simply be considered to be absent as well, or they may be run by another player. Which can be unfortunate if the character is then killed. Rather than simply having a character be absent, or run by someone else, to add more...   [click here for more]
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100 Creepy Things and Events to Encounter Outdoors

100 Creepy Things and Events to Encounter Outdoors


This is a series of creepy items, events and occurrences that could be found in the outdoors. Some of the encounters are best suited for urban areas, others for the countryside and some will work in both, as long as it isn't inside a house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending,...   [click here for more]
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100 Creepy Things and Events to Encounter Outdoors II

100 Creepy Things and Events to Encounter Outdoors II


This is a collection of creepy occurrences, events and encounters that could be found by players in the outdoors. Some of these encounters are best suited for the countryside, whilst others work best in urban areas. Many are suitable for both. The majority are suitable for any time period or setting, but some will require technology of the level of at least the 19th or 20th century. Some encounters...   [click here for more]
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100 Creepy Things and Events to Encounter When Travelling

100 Creepy Things and Events to Encounter When Travelling


This is a collection of creepy items, events and occurrences that could be experienced by players whilst travelling. Some of the encounters are suitable for any setting, but many require the technology of at least the 19th and sometimes the 20th century, due to needing forms of mass transit that are outside the characters' control or to be travelling at speed to be effective. Some encounters will...   [click here for more]
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100 Creepy Things and Events to Find in a Spooky House

100 Creepy Things and Events to Find in a Spooky House


This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players to...   [click here for more]
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100 Creepy Things and Events to Find in a Spooky House II

100 Creepy Things and Events to Find in a Spooky House II


This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Most of them are suitable for any setting or time period, but a few require settings having a technology equivalent to at least the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players...   [click here for more]
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100 Creepy Things and Events to Find in a Spooky House III

100 Creepy Things and Events to Find in a Spooky House III


This is a collection of creepy items, events and occurrences that could be found by players in a haunted or creepy house. Most of the results are suitable for any setting or time period, but some require a technology level of at least the 19th or 20th centuries depending. Some encounters and items may not be immediately obvious as being disturbing; some will require that players pay close attention...   [click here for more]
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"I'm Back!" - 25 Reasons for a Villain's Survival

"I'm Back!" - 25 Reasons for a Villain's Survival


In some genres, especially superhero, villains may be defeated, but this is rarely permanent and they will return again to trouble the heroes once more. This supplement lists 25 different ways in which a villain (or perhaps a hero) could have survived an experience that looked like it was surely fatal. Some may require a degree of retcon, as they reveal previously unknown abilities; others may change...   [click here for more]
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100 Airs and Atmospheres to Encounter in a Dungeon

100 Airs and Atmospheres to Encounter in a Dungeon


This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Airs and Atmospheres to Encounter in a Dungeon (C&C)

100 Airs and Atmospheres to Encounter in a Dungeon (C&C)


This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)

100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)


This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Answering Machine Messages to Bamboozle Characters

100 Answering Machine Messages to Bamboozle Characters


Characters, in a modern or later setting, may, at some point, get to hear an answering machine message, whether this be on an older recorder or a more modern mobile phone. Perhaps they are investigating someone suspicious, or looking into a recent death. This list provides 100 different messages for them to hear. The messages could be totally innocuous, being exactly what they sound like, or perhaps...   [click here for more]
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100 Body Mods and Augmentations For Your Sci Fi Game

100 Body Mods and Augmentations For Your Sci Fi Game


Humanity is known for augmenting and modifying itself, both for practical reasons (such as laser eye surgery and dental reconstruction) as well as for purely aesthetic ones (like tattoos, piercings and scarification). And in the sci fi future, whether it takes place among the stars, or in the neon-lit concrete gutters of megacities, that tendency to alter what we are is often even more pronounced....   [click here for more]
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100 Bridges to Find in a Dungeon

100 Bridges to Find in a Dungeon


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
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100 Bridges to Find in a Dungeon (C&C)

100 Bridges to Find in a Dungeon (C&C)


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
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100 Bridges to Find in a Dungeon (PFRPG)

100 Bridges to Find in a Dungeon (PFRPG)


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
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100 Caves and Shelters to Find in the Wilderness

100 Caves and Shelters to Find in the Wilderness


Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or...   [click here for more]
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100 Caves and Shelters to Find in the Wilderness (PFRPG)

100 Caves and Shelters to Find in the Wilderness (PFRPG)


Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or...   [click here for more]
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100 Caves and Shelters to Find in the Wilderness - Supplement for Zweihander

100 Caves and Shelters to Find in the Wilderness - Supplement for Zweihander


Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or...   [click here for more]
ZWEIHANDER Games  $1.99

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100 Ceilings to Find in a Dungeon

100 Ceilings to Find in a Dungeon


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Ceilings to Find in a Dungeon (C&C)

100 Ceilings to Find in a Dungeon (C&C)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Ceilings to Find in a Dungeon (PFRPG)

100 Ceilings to Find in a Dungeon (PFRPG)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Chaotic Happenings to Experience

100 Chaotic Happenings to Experience


Wild magic, chaos zones and dreamlands can all have weird events happen, events that may make little sense elsewhere. These could be simply strange or possibly even damaging. This is a collection of 100 different events that could happen in such areas. Even though some events may only make sense to happen outside, by their very nature they are nonsensical so could potentially happen anywhere. Whether...   [click here for more]
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100 Columns and Pillars to Find in a Dungeon

100 Columns and Pillars to Find in a Dungeon


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
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100 Columns and Pillars to Find in a Dungeon (C&C)

100 Columns and Pillars to Find in a Dungeon (C&C)


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
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100 Columns and Pillars to Find in a Dungeon (PFRPG)

100 Columns and Pillars to Find in a Dungeon (PFRPG)


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
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100 Conspiracy Theories to Encounter

100 Conspiracy Theories to Encounter


The Truth is Out There. Or is it? This is a collection of 100 different conspiracy theories suitable for appropriately-themed modern campaigns. Whether or not any particular theory is true, or simply the ramblings of deranged minds, is up to the GameMaster. They can be used to add conspiracies to a campaign, perhaps even series of interlocking conspiracies, or to confuse the issue. Some of the presented...   [click here for more]
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100 Corpses to Find in a Dungeon (C&C)

100 Corpses to Find in a Dungeon (C&C)


Adventuring in dungeons can be dangerous, and characters can easily come across the bodies of former adventurers who visited the dungeon prior to them, but failed in their quest, or perhaps the bodies of monsters that fell victim to more successful adventurers. This list provides 100 different corpses that can be used to flesh out a dungeon, and not just a dungeon but other places as well. Some are...   [click here for more]
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100 Corpses to Find in a Dungeon (PFRPG)

100 Corpses to Find in a Dungeon (PFRPG)


Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
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100 Creepy-crawlies to Find in a Dungeon

100 Creepy-crawlies to Find in a Dungeon


Dungeons and caves can be home to all kinds if insects, arachnids and similar types of creepy-crawlies, including those that fly. In a fantasy setting, some of these may have become definitely strange. This supplement has 100 such creepy-crawlies for characters to encounter. Some are useful, some are dangerous and some are just odd. They can be used to help bring a dungeon's environment to life. This...   [click here for more]
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100 Curiosities to Bamboozle Players to Find Outdoors

100 Curiosities to Bamboozle Players to Find Outdoors


Characters can encounter things when travelling and this is a list of 100 different curiosities that they can stumble across. These curiosities often look as if they have some sort of hidden meaning or greater depth than they actually have, unless the GameMaster decides otherwise. They can be used as background colour when travelling, as red herrings for distracting players or even as adventure hooks....   [click here for more]
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100 Cyber City Rumours

100 Cyber City Rumours


Characters may come across rumours and information when asking around and this supplement has 100 rumours for them to hear in a cyberpunk setting. There are rumours of problematic cyberware, corporate corruption and street gangs. Whether or not any particular rumour is true is up the GameMaster. They can be used as adventure hooks, background colour or misinformation. This PDF supports Adobe layers...   [click here for more]
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100 Dangerous Plants

100 Dangerous Plants


The world is filled with monsters for characters to encounter and slay, leaving the scenery to fade into the background. However, the menacing forest itself could be after our brave heroes just as much as the goblins and ghouls within. Add dangerous flora to the foreboding swamp, or set a seaweed trap on the seemingly benign beach. Should you stop to smell the flowers, they might just bite back. An...   [click here for more]
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100 Decorative Features for Interiors

100 Decorative Features for Interiors


Buildings are rarely bland on the inside, and this supplement has 100 ways of making the interiors more interesting. Though they are primarily aimed at houses, some could well be used in dungeons. The decorations are, on the whole, those that would be found in higher-class and more expensive buildings, and some of them will have value in and of themselves. This PDF supports Adobe layers and the page...   [click here for more]
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100 Descriptions for Daggers

100 Descriptions for Daggers


Characters may find daggers in treasure hoards or loot them from the bodies of those they have slain. These daggers may be magical in nature, or they may be ordinary, but they are rarely described in detail. This is a list of 100 different daggers, or knives, that are described in more detail. Some have definite oddities to their construction. They could be used to describe magical daggers, or simply...   [click here for more]
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100 Descriptions for Keys

100 Descriptions for Keys


Locks need keys and, though many keys may be similar, some may not. A standard key has two main parts; the bow, by which the key is held, and the blade, the part that goes into the lock. Many of the keys described follow this standard form, but many do not. In the cases of those that don't fit this layout, their design is essentially an integral part of whatever lock they are intended to open. These...   [click here for more]
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100 Descriptions for Modern Zombies

100 Descriptions for Modern Zombies


Any modern zombie apocalypse game is going to need zombies. Rather than simply saying "You see a zombie" or "You see a lot of zombies" this supplement describes 100 different zombies in detail, from injuries to appearance to age and sex (although not ethnicity, so that they are generic enough to use anywhere). The zombies include children and the very young, and the descriptions may be too graphic...   [click here for more]
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100 Descriptions for Modern Zombies II

100 Descriptions for Modern Zombies II


Any modern zombie apocalypse game is going to need zombies. Rather than simply saying "You see a zombie" or "You see a lot of zombies" this supplement describes 100 different zombies in detail, from injuries to appearance to age and sex (although not ethnicity, so that they are generic enough to use anywhere). The zombies include children and the very young, and the descriptions may be too graphic...   [click here for more]
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100 Descriptions for Potion Bottles

100 Descriptions for Potion Bottles


The potion inside the bottle may be the most important thing, but that doesn't mean that the bottles they are found in shouldn't be interesting too. This supplement has 100 different descriptions for bottles, and other containers, to find potions in. They range from the crudely-made to the artistically designed, from the essentially worthless to those likely worth quite a bit in and of themselves....   [click here for more]
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100 Descriptions for Rings

100 Descriptions for Rings


Rings are common in fantasy settings, and they are often magical in nature. Rather than a GameMaster simply telling players that they find a ring, this supplement has 100 different detailed descriptions for rings. These could be used to describe rings as simple items of treasure, possibly making players think a ring is more important than it seems, they could be used to describe a magical ring in more...   [click here for more]
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100 Detailed Things to Find in a Dungeon (C&C)

100 Detailed Things to Find in a Dungeon (C&C)


Dungeons are a mainstay of fantasy gaming, and any decent dungeon needs to contain lots of different details to interest and boggle players. GameMasters may not always have time to create these features themselves, or commercial modules may simply not have the space to list all the potential features, so here are 100 random things that can be found in a dungeon. Items that are described in detail...   [click here for more]
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100 Disturbing to Horrifying Fantasy Encounters

100 Disturbing to Horrifying Fantasy Encounters


This is a collection of 100 things that characters could encounter in a fantasy setting. They range from those that seem off or just don't seem right to those where there is clearly something wrong, due to the amount of death or blood that can be seen or inferred. These encounters can be used to add background events to a dark campaign or one where there are definitely bad things happening, or as...   [click here for more]
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100 Doors to Find in a Dungeon (PFRPG)

100 Doors to Find in a Dungeon (PFRPG)


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
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100 Dressings for an Evil Altar

100 Dressings for an Evil Altar


Characters are often fighting for the forces of good, or at least those that are not evil. A common staple of their enemies will be the evil gods they worship, and such gods will have temples. Said temples will also have altars and this supplement has 100 ways of dressing up such an altar. Some of the dressings are mundane but vile; others have an element of magic to them. They can be sued as dressing,...   [click here for more]
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100 Dressings for an Evil Altar (PFRPG)

100 Dressings for an Evil Altar (PFRPG)


Characters are often fighting for the forces of good, or at least those that are not evil. A common staple of their enemies will be the evil gods they worship, and such gods will have temples. Said temples will also have altars and this supplement has 100 ways of dressing up such an altar. Some of the dressings are mundane but vile; others have an element of magic to them. They can be sued as dressing,...   [click here for more]
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