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100 Effects of a Primquake

100 Effects of a Primquake


We are used to our fantasy settings having complicated, multi-layered realms with dozens of heavens and hells all lorded over by their own gods, and each drawn from their own inspirations throughout world history and mythology. Sundara is both more, and less, complex than this, however. In Sundara there is the material plane, where all the rocks, trees and people exist, and beyond that there is the...   [click here for more]
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100 Electronics Supply Items to Find

100 Electronics Supply Items to Find


This is a modern list of 100 different electronic components and tools for working with them that could be found by players. These may be found whilst looting, following an apocalyptic event, or simply exploring a suitable location, such as shops, workshops and laboratories. Depending on how the game is run, these may simply be dressing or alternatively essential items for using electronics and other...   [click here for more]
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100 Elemental Locations

100 Elemental Locations


This is a collection of 100 different elemental locations, divided into four groups of 25, air, earth, fire and water. These locations could be used on the appropriate elemental planes or, alternatively, used in other locations that have a strong connection to a specific element. Many of the locations assume that there are elemental creatures present in them, but this can easily be changed. This PDF...   [click here for more]
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100 Empty Dungeon Rooms

100 Empty Dungeon Rooms


Dungeons have rooms. Some of these rooms are important, some are dangerous and some are useful. Not every room falls neatly into such categories, though, and a dungeon map may have plenty of rooms, caves and chambers that are, technically, empty. There's nothing of true importance or value in these rooms. This supplement has 100 rooms that are empty of anything of true importance, but contain more...   [click here for more]
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100 Encounters and Events for the Night

100 Encounters and Events for the Night


Not every encounter happens during the day and this supplement has 100 different events to enliven the night. Some of these may be normal, such as nocturnal animals. Others may be more unusual and some downright odd or possibly even dangerous. Characters frequently camp at night, and some of the results are for events that would happen whilst they are camped. This PDF supports Adobe layers and the...   [click here for more]
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100 Encounters for a Dubious Starport

100 Encounters for a Dubious Starport


This is a list of 100 different encounters characters can have or see at a starport. The starport in question is most likely to be one of the less salubrious ones. On the borderlands, located on sparsely inhabited planets or ones with poor reputations. The kind of ports where the ships are inadequately maintained and ask few questions about cargoes, local law enforcement is non-existent or corrupt...   [click here for more]
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100 Encounters for a Fantasy Desert

100 Encounters for a Fantasy Desert


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
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100 Encounters for a Fantasy Jungle

100 Encounters for a Fantasy Jungle


Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are...   [click here for more]
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100 Encounters for a Fantasy Swamp

100 Encounters for a Fantasy Swamp


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
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100 Encounters for a War-Torn Land

100 Encounters for a War-Torn Land


This supplement has 100 encounters for a region that is suffering conflict, from large attacks by raiders to outright warfare. There are the signs of war and conflict, many of which can be brutal, and dangers from being involved in a region undergoing such. The encounters can be used as background colour, hazards and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Encounters for Coastal Regions

100 Encounters for Coastal Regions


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Fantasy Hills

100 Encounters for Fantasy Hills


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Encounters for Fantasy Mountains

100 Encounters for Fantasy Mountains


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
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100 Encounters for Fantasy Oceans

100 Encounters for Fantasy Oceans


The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are...   [click here for more]
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100 Encounters for Fantasy Plains

100 Encounters for Fantasy Plains


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
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100 Encounters for Fantasy Rivers

100 Encounters for Fantasy Rivers


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
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100 Encounters for Moorlands and Heaths

100 Encounters for Moorlands and Heaths


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
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100 Encounters for Post-Apocalyptic Farmlands

100 Encounters for Post-Apocalyptic Farmlands


This supplement has 100 different encounters that characters could have in the old or current farmlands of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven...   [click here for more]
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100 Encounters for Post-Apocalyptic Rivers

100 Encounters for Post-Apocalyptic Rivers


This supplement has 100 different encounters that characters could have on the rivers of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for Post-Apocalyptic Ruins

100 Encounters for Post-Apocalyptic Ruins


This supplement has 100 different encounters that characters could have in ruined cities and towns in a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey...   [click here for more]
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100 Encounters for the Borderland Regions

100 Encounters for the Borderland Regions


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
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100 Encounters for the Post-Apocalyptic Coast

100 Encounters for the Post-Apocalyptic Coast


This supplement has 100 different encounters that characters could have along the coast, most likely on land but in some cases by boat as well, of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially...   [click here for more]
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100 Encounters for the Post-Apocalyptic Desert

100 Encounters for the Post-Apocalyptic Desert


This supplement has 100 different encounters that characters could have in the desert of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for the Post-Apocalyptic Forest

100 Encounters for the Post-Apocalyptic Forest


This supplement has 100 different encounters that characters could have in the forest of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for the Post-Apocalyptic Hills

100 Encounters for the Post-Apocalyptic Hills


This supplement has 100 different encounters that characters could have in the hills of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
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100 Encounters for the Post-Apocalyptic Jungle

100 Encounters for the Post-Apocalyptic Jungle


This supplement has 100 different encounters that characters could have in the jungle of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for the Post-Apocalyptic Moors

100 Encounters for the Post-Apocalyptic Moors


This supplement has 100 different encounters that characters could have in the moors and heaths of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey...   [click here for more]
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100 Encounters for the Post-Apocalyptic Mountains

100 Encounters for the Post-Apocalyptic Mountains


This supplement has 100 different encounters that characters could have in the mountains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or...   [click here for more]
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100 Encounters for the Post-Apocalyptic Ocean

100 Encounters for the Post-Apocalyptic Ocean


This supplement has 100 different encounters that characters could have on the ocean of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as possible...   [click here for more]
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100 Encounters for the Post-Apocalyptic Plains

100 Encounters for the Post-Apocalyptic Plains


This supplement has 100 different encounters that characters could have on the plains of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters for the Post-Apocalyptic Swamp

100 Encounters for the Post-Apocalyptic Swamp


This supplement has 100 different encounters that characters could have in the swamps of a post-apocalyptic region. Most of the encounters are best suited for a post-war apocalypse, and one with perhaps slightly more advanced technology than currently available, but some may be suited for any. The encounters range from the odd to the potentially dangerous and can be used to enliven a journey or as...   [click here for more]
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100 Encounters in a Fey Forest

100 Encounters in a Fey Forest


Forests inhabited by the fey can be full of strange, wonderful and dangerous things to encounter, including the fey themselves. This supplement has a variety of different things to encounter in these woods, some of which may be beneficial, some dangerous and some simply odd. In some cases, the encounters have the potential for more than one of these outcomes. This PDF supports Adobe layers and the...   [click here for more]
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100 Events for a Cyberpunk City

100 Events for a Cyberpunk City


This supplement has 100 events for a bad future version of a cyberpunk-era city. Many involve violence, usually against other inhabitants of the city, and many are potentially dangerous, especially if the characters get involved. They can be used as background flavour or as a source of potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to...   [click here for more]
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100 Events for a Fantasy Tavern

100 Events for a Fantasy Tavern


This supplement has 100 minor events that can be used to make a fantasy tavern more interesting. Most are not significant but some could have deeper meaning. They can be used as background colour or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: At a table, a customer slumps...   [click here for more]
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100 Events for a Modern Street

100 Events for a Modern Street


There are always going to be other people and events on a street besides the characters. This is a list of 100 different events that can be seen on a modern street, whether as a pedestrian or in a vehicle. They range from single pedestrians to large congregations of people. Some events are most suited for urban centres, others for more residential or rural areas and some will work anywhere. They are...   [click here for more]
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100 Familiars to Encounter

100 Familiars to Encounter


Many spellusers of one stripe or another have familiars, creatures that provide aid and unusual abilities. These creatures are often normal animals, although they may have some extra abilities. This supplement has a collection of 100 different things that could be used as familiars, or perhaps pets, that are definitely not normal. The familiars in this supplement are often not creatures, or alive,...   [click here for more]
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100 Fantasy Bands

100 Fantasy Bands


Traveling minstrels and wandering bards are a staple of most fantasy stories, but there's far more music in the world than most seem to think. From taverns and taprooms, to festivals in the square and soirees at noble estates, musicians ply their trade anywhere people gather. Some of them are simple strummers and singers, using the talents they were born with to keep the dance floor filled. Others...   [click here for more]
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100 Fantasy Battle Cries (And Their Histories)

100 Fantasy Battle Cries (And Their Histories)


From soldiers on the front lines of a war, to adventurers set upon by monsters, battle cries signal that it's time to unleash steel and spell alike. While wordless howls are enough for some warriors, there are others whose rallying cries let their enemies know exactly who they stand against. From the calls for iron and blood bellowed by the head-hunting bands of the Grave Born, to the low, bone-chilling...   [click here for more]
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100 Fantasy Drinks

100 Fantasy Drinks


Characters will often spend a goodly amount of time in taverns, whether looking for jobs, speaking to informants, as a base of operations or just passing through. Inns, taverns, restaurants and other places will all serve drinks as well. The more common ales, meads and wines, but others that are different. Creatures may also possess alcoholic drinks as well. This is a list of 100 different drinks...   [click here for more]
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100 Fantasy Entertainers and Artists to See on the Street

100 Fantasy Entertainers and Artists to See on the Street


This is a collection of 100 different entertainers and artists, of varying levels of skill from none upwards, who could be seen in a fantasy setting. Some are technically not performers at all, even though they may draw a crowd. They are aimed at being street performers, but they could be seen in other places, such as carnivals, fairs and taverns, although some are not suitable for indoor performances....   [click here for more]
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100 Fantasy Foods

100 Fantasy Foods


Adventurers travel on their stomachs, as the saying goes, and while there are taverns and inns aplenty in most of our settings, rarely do we know what’s on the menu. If you’re looking for something beyond traditional stews and roasts, hard bread and gruel, then this list is the perfect place to start. With regional specialties, seasonal delights and one or two treats that are only possible to make...   [click here for more]
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100 Fantasy Goods

100 Fantasy Goods


This supplement has 100 different goods that characters could find in a fantasy setting. They could be used to flesh out merchant caravans, found onboard a ship or in a warehouse or in the possession of bandits who have robbed a caravan, for example. Most of the goods have value, and the owners may be willing to sell them, and some are potentially dangerous. This PDF supports Adobe layers and the...   [click here for more]
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100 Fantasy Guilds

100 Fantasy Guilds


Guilds are a staple of societies in our games, and for good reason. Individuals only have so much power, especially when the lands are ruled by lords and kings. By organizing as a body, guilds allow people making common cause to challenge a power structure, and to carve out a niche for themselves. And, in some cases, it allows laborers, traders, and craftsmen to rise far above the station they would...   [click here for more]
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100 Fantasy Islands to Encounter

100 Fantasy Islands to Encounter


This is a collection of 100 different islands that characters could encounter when travelling by water, to make voyages more interesting. They are most suited to a fantasy setting, but some could be adapted to others. The islands are assumed to be in the sea, but most only have general descriptions of their sizes, so some could be dropped into smaller bodies of water suck as lakes. Many of the islands...   [click here for more]
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100 Fantasy Maps to Find

100 Fantasy Maps to Find


Maps are often a staple in fantasy settings. They are how characters find places and can provided needed clues. This is a collection of 100 different maps that can be dropped into a game. They can be used to enliven an existing, but boring, map, as a source of potential adventure hooks or simply as background colour and red herrings. The maps come in a variety of different types, from paper and vellum...   [click here for more]
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100 Fantasy Merchants to Meet on the Road

100 Fantasy Merchants to Meet on the Road


Not every merchant in a fantasy setting has a fixed abode, for whatever reason, and this supplement has 100 merchants, or those who can be broadly described as such, to meet on the road. Some are honest, some are not and some are incomprehensible. They sell a wide range of goods, from the ordinary to the enchanted, to the unusual and just plain junk. They can be used to enliven a journey, as people...   [click here for more]
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100 Fantasy Professions (That Aren't "Adventurer")

100 Fantasy Professions (That Aren't "Adventurer")


Most of the time when we gather round a table and roll up our characters, we tend to think of them in terms of their class name. However, nobody shows up to a job interview and explains how they have a dozen years of experience in the field as a barbarian. No one does an apprenticeship as a rogue. And generally, if you refer to someone as an "adventurer" that is usually a polite way of saying that...   [click here for more]
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100 Fantasy Soldiers, Mercenaries or Men-at-Arms

100 Fantasy Soldiers, Mercenaries or Men-at-Arms


This supplement has 100 different fantasy soldiers, who may also be used in most cases as mercenaries or men-at-arms, that characters could encounter. Some might also be used as guards, with some modification. These could be used to flesh out people that the characters encounter so that they are more than a stat block, or as sources of potential problems or adventure hooks. This PDF supports Adobe...   [click here for more]
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100 Fantasy Tattoos (And the Meaning Behind Them)

100 Fantasy Tattoos (And the Meaning Behind Them)


Tattooing has a long and storied history, adopted by dozens of different cultures and civilizations. Tattoos were often used to express individuality, to display one's position in society (or lack thereof), or to try to invoke favor from the gods and the fates. If you're looking for details to expand your setting (or just to add some extra personality and flavor to your characters), then the tattoos...   [click here for more]
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100 Fantasy Underwater Encounters

100 Fantasy Underwater Encounters


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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