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 Hottest Pathfinder OGL from EN Publishing
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SANTIAGO AP #1: A Visit to Keepsake: The Hunt Begins (PATHFINDER RPG)

SANTIAGO AP #1: A Visit to Keepsake: The Hunt Begins (PATHFINDER RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the first adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival. SANTIAGO: A Myth of the Far Future is a sci-fi...   [click here for more]
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SANTIAGO: A Myth of the Far Future Campaign Guide (PATHFINDER RPG)

SANTIAGO: A Myth of the Far Future Campaign Guide (PATHFINDER RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future, a multi-part PATHFINDER adventure path set in a future western-style sci-fi universe. In this campaign, the heroes take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They...   [click here for more]
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SANTIAGO: A Myth of the Far Future Player's Guide (PATHFINDER RPG)

SANTIAGO: A Myth of the Far Future Player's Guide (PATHFINDER RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future adventure path!  In this adventure path, the PATHFINDER RPG blasts off into space as you take the role of bounty hunters hot on the trail of the greatest intergalactic bandit of them all!  You'll encounter rival bounty hunters, aliens, cyborgs, and more as you explore the...   [click here for more]
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Seas of ZEITGEIST (PATHFINDER RPG, D&D 4E)

Seas of ZEITGEIST (PATHFINDER RPG, D&D 4E)


E.N. Publishing’s naval supplement Admiral o’ the High Seas has a full set of rules for adventures at sea, but herein we present enough rules to handle basic naval combat between two ships. If your group particularly likes ship encounters, your DM can use the additional material in Admiral o’ the High Seasto spice up nautical engagements. ...   [click here for more]
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ZEITGEIST Adventure Path Campaign Guide (PATHFINDER)

ZEITGEIST Adventure Path Campaign Guide (PATHFINDER)


WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE 17-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the PATHFINDER RPG version of this guide. This Player's Guide is completely free.  You are welcome to distribute it amongst your friends. ...   [click here for more]
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ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
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ZEITGEIST Preview: The Skyseer (PATHFINDER RPG Version)

ZEITGEIST Preview: The Skyseer (PATHFINDER RPG Version)


Check out this excerpt from the ZEITGEIST adventure path Player's Guide. This 2-page free preview gives you a sneak peek at one of the character themes available to players in the ZEITGEIST adventure path. This is the PATHFINDER RPG version of this preview. ZEITGEIST is an adventure path for D&D 4th Edition and PATHFINDER RPG and can be purchased here as a subscription. ...   [click here for more]
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ZEITGEIST: Meanwhile In The News

ZEITGEIST: Meanwhile In The News


A free collection of newspaper clippings to be handed out to players in the ZEITGEIST adventure path.  These clippings can be given out whenever the GM feels it appropriate - the PCs could see one in a first class cabin on the Avery Railroad, lying on a table in the Royal Homeland Constabulary Headquarters, or perhaps just being sold by a vendor on the streets of Flint.  The clippings help immersion...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
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ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)

ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)


For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it. This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock...   [click here for more]
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Warfare for Beginners (Pathfinder RPG)

Warfare for Beginners (Pathfinder RPG)


This supplement presents an easy to use mass-battle system which involves your player characters on an individual level. The key to the system is focusing on tactical and strategic missions which affect the overall outcome of a large battle. Warfare for Beginners is a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey, around which the final battle aspects...   [click here for more]
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Warfare for Beginners 2 (Pathfinder RPG)

Warfare for Beginners 2 (Pathfinder RPG)


This is the sequel to Warfare for Beginners, a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey. Here, we will expand the options available in Warfare for Beginners to enable for a little more proactivity on the part of the PCs. In the original article, the PCs were primarily responsive. Available missions were generated randomly each day, and the PCs engaged with...   [click here for more]
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TRAILseeker 001: Multiclassing Feats (Pathfinder)

TRAILseeker 001: Multiclassing Feats (Pathfinder)


Adventurers meet a large number of people on their many escapades. From soldiers to mages and mad inventors, they are likely to pick up an eclectic set of skills from those who have crossed their paths. For many adventurers this alternative training does little more than provide them with a small set of tricks to be used as needed. For some, it is a dangerous distraction that proves ineffective when...   [click here for more]
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TRAILseeker 002: Archery Contests (Pathfinder)

TRAILseeker 002: Archery Contests (Pathfinder)


Archery competitions are common competitive events. The rules are simple: competitors fire at a target and score points depending on how close to the center of the target the arrow strikes. The archer with the most points wins. A staple of medieval tournaments, the archery contest draws bowmen from far and wide to test their skill and accuracy. ...   [click here for more]
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TRAILseeker 004: Urndaemon, Voludaemon

TRAILseeker 004: Urndaemon, Voludaemon


The pleasantly-looking man standing before you suddenly transforms into a horrifying humanoid with plate-like bones covering its body, black tentacles erupting from its skull, and burning eyes alight with a malicious glee, Introducing the Voludaemon, a horrific demon waiting to terrify your adventurers. Includes the Voludaemons stats, special abilities, ecology, habitat/society...   [click here for more]
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TRAILseeker 005: Weapon Style Feats

TRAILseeker 005: Weapon Style Feats


From mounted styles designed to be used in close-quarters, to ancient elven sword styles that empasize deception and the use of a cloak as a defensive tool, this article introduces five new weapon styles, each with three weapon style feats, sure to enhance your game! ...   [click here for more]
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TRAILseeker 006: Creating Enjoyable Puzzles for Role Playing Games

TRAILseeker 006: Creating Enjoyable Puzzles for Role Playing Games


Carl Heyl shows you how to create enjoyable puzzles for your Pathfinder game. It's all too easy to stop a game in its tracks, or throw off an sense of immersion. The advice in this article gives tips on creating organic, fun puzzles which don't interrupt your game. ...   [click here for more]
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TRAILseeker 007: Fantastic Tomes and Librams

TRAILseeker 007: Fantastic Tomes and Librams


1d100 mundane but exotic books and tomes to furnish a wizard's study, a library, or a treasure hoard. Each entry contains the book's name, its author, a short description, and an optional notation indicating its rarity, relative value, and number of pages. ...   [click here for more]
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TRAILseeker 010: Cherufe

TRAILseeker 010: Cherufe


A mighty, volcanic monster for your Pathfinder game! This menacing, CR14, giant appears to be made of magma. Its black, rocky mass radiates massive heat, while red light pours from its mouth and the cracks in its stony hide. Full stats, plus adventure seeds. ...   [click here for more]
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TRAILseeker 011: The Power of Theme: Telling Your Story Without Restricting Players

TRAILseeker 011: The Power of Theme: Telling Your Story Without Restricting Players


Anthony Torretti discusses ways to introduce strong thematic elements into a campaign while avoiding railroading in this helpful GMing advice article. ...   [click here for more]
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TRAILseeker 012: Creating a Survival Horror Adventure

TRAILseeker 012: Creating a Survival Horror Adventure


Resource scarcity, helplessness, and personal stories are all tropes of he survival horror genre for good reason: they work! Jonathan Palmer looks at running a survival horror games as an excellent alternative to a normal heroic fantasy style adventure. ...   [click here for more]
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TRAILseeker 013: Herbal Remedies

TRAILseeker 013: Herbal Remedies


Enhance your Pathfinder game with plants and herbs which heal, cure poisons or diseases, provide mental cleansing, or augment the imbiber. Butterfly Weed, St. John's Wort, Dragon Flower, Rosy Periwinkle... this article contains 10 useful herbal remedies. ...   [click here for more]
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TRAILseeker 014: Galem Builder

TRAILseeker 014: Galem Builder


Galems - not golems! - are built out of clay by the galem builders, an alternate version of the summoner. This article introduces the galem builder, along with the galem itself. Why summon an outsider when you can build your own perfect construct? ...   [click here for more]
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TRAILseeker 015: Leech

TRAILseeker 015: Leech


A new character class for Pathfinder. Not all healing is supernatural! Sometimes medical training takes the form of the field-surgeon, with roguish talents such as Apothecary, Bleed, Expert Surgeon, and First Aid, or even advanced talents like Cosmetic Surgery (if you'd dare to undergo medieval-style cosmetic work!) Do not try this at home! ...   [click here for more]
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TRAILseeker 016: Stunning Eldritch Fist

TRAILseeker 016: Stunning Eldritch Fist


When you combine spellcasting and the martial arts, you get three new exciting fighting styles for the Pathfinder RPG. Emulate the campire's gaseous form with the Clouded Path Style; use the graceful dance of blossoms on the wind with the Falling Blossom Style; or summon virulent toxins from your body with the Wandering Spider Style, Each style is presented with three feats ready for use. ...   [click here for more]
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TRAILseeker 017: Shadow Magic

TRAILseeker 017: Shadow Magic


Shadow Magic introduces 16 new shadow spells to your Pathfinder game, pushing the limits of illusion magic. Whether you're creating undead shadows, arming yourself with shadow weapons, or transforming yourself into a quasi-real shadow shape, the realm of shadow provides the muscle behind the illusion. ...   [click here for more]
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TRAILseeker 018: Bow and Rival

TRAILseeker 018: Bow and Rival


This article introduces two new NPCs designed specifically to take part in archery contests as introduced in the Trailseeker Archery Contests article. These NPCs are well suited to serve as rivals, spanning a number of competition sizes. Each entry details the type of contests that each NPC would find attractive, coupled with suggestions on how they would approac the contest. For players and GMs alike,...   [click here for more]
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TRAILseeker 019: Chimeric Fusion

TRAILseeker 019: Chimeric Fusion


This brand new Chimeric Variant system allows you to create chimeras beyond the Greek archetypal dragon, lion, and goat, and adds nearly 20 new aspects including the yeti, aboleth, spider, golem, and cobra. Additionally, two new spells allow casters to engage in the practice of chimeric fusion. ...   [click here for more]
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TRAILseeker 020: Power Components: The Biting Flames

TRAILseeker 020: Power Components: The Biting Flames


Daniel Marshall brings you special components to augment your spells! In this article, find rules for harvesting ingredients, ranging from the organs of defeated creatures to the essence of elementals; and details on trading exotic ingredients with essence vials. Plus six sample ingredients, from dragon bone and ifrit blood to phoenix ashes and salamander horn. ...   [click here for more]
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TRAILseeker 021: The Right Way To Fudge

TRAILseeker 021: The Right Way To Fudge


When and how should the GM fudge an encounter? Jeremy Lewit discusses the reasons and the methods, and provides advice on the right way to fudge. Should you alter the enemies, change the goalposts, or add new challenges? ...   [click here for more]
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TRAILseeker 022: Modern Mysteries

TRAILseeker 022: Modern Mysteries


Meet the Oracles of Industry and of Lost Omens in this Pathfinder RPG article by Carl Cramer. These new mysteries add new slants to the Oracle. The mystery of Industry is one of fire and iron; a vision of a mechanical world. The mystery of Lost Omens deals with an age without prophecy where Oracles defy fate at every turn. ...   [click here for more]
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TRAILseeker 023: A World Beneath The Waves - Underwater Adventures

TRAILseeker 023: A World Beneath The Waves - Underwater Adventures


From Daniel Marshall come spells, magic items, hazards, a new monster, and an undersea encounter table. Cast steamspray, use the ring of the triton, fight a Sahuagin Lieutenant, or navigate steam vents and coreal reefs. ...   [click here for more]
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TRAILseeker 024: Expanded Skills: Handle Animal

TRAILseeker 024: Expanded Skills: Handle Animal


Expand the Handle Animal rules! This article presents racial affinities for different animals, and the ways in which different types of creature respond to domestication. Additionally, author Carl Cramer includes a new regional trait and the Expert Trainer feat to round out any animal trainer's resume! ...   [click here for more]
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TRAILseeker 025: Skilled Archetypes

TRAILseeker 025: Skilled Archetypes


Introducing the Lay Cleric, the Militant, and the Unorthodox Wizard - three Pathfinder archetypes which focus on skills more than on their class abilities by sacrificing arcane schools, feats, or domains. ...   [click here for more]
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TRAILseeker 026: Of Wolf and Man

TRAILseeker 026: Of Wolf and Man


The Order of the Wolf, and the Circle of the Whistling Oak are two brand new druidic circles for your Pathfinder game. Complete with alternate class abilities and six new druidic spells, these player options focus on animals and on woodland battle, respectively. ...   [click here for more]
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TRAILseeker 027: The Occult - New Oracle Curses

TRAILseeker 027: The Occult - New Oracle Curses


Eight new Oracle curses with an occult theme for your Pathfinder game - animal aspect, deluded, divine brand, psychography, solipsism, somnambulism, temptation, and voices. ...   [click here for more]
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TRAILseeker 028: Practical Divination

TRAILseeker 028: Practical Divination


12 new divinations spells designed to address practical problems - from magic mapping to incidental armor, animal spy to trial by fire, and more! ...   [click here for more]
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TRAILseeker 029: Variant Golem

TRAILseeker 029: Variant Golem


In the second article on the galem builder archetype for the summoner class (original introduced in Trailseeker #14) Carl Cramer brings us brass, flesh, ice, iron, stone, and wood galems. ...   [click here for more]
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TRAILseeker 031: New Paths of Ki

TRAILseeker 031: New Paths of Ki


Ki isn't just for monks - these new archetypes allow swashbucklers, rangers, paladins, and fighters access their inner ki in the form of the dojo slayer, mystic weaponsmith, spirit hunter, and youxia, along with four new feats and a selection of new ki powers. ...   [click here for more]
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TRAILseeker 032: The Tactician

TRAILseeker 032: The Tactician


John Lynch brings us a new fighter archetype for the Pathfinder Roleplaying Game. Strength and skill at arms are only half the battle; precise and clever tactics and techniques elevate the fighter to new heights. The tactician is a verstile combatant, able to inspire and rally her allies, and use a range of specialized fighting techniques. ...   [click here for more]
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TRAILseeker 033: Gothic Curses

TRAILseeker 033: Gothic Curses


What do Choreomania, Disbelieved, Forthright, Grotesque, Healing Icon, Leper, and Stigmata have in common? They're all new horrific oracle curses for the Pathfinder Roleplaying Game, just in time for Halloween! ...   [click here for more]
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TRAILseeker 034: Racial Heritages

TRAILseeker 034: Racial Heritages


Does the blood of kings run in your veins? Was a distant ancestor a giant? Explore new racial combinations by inheriting just a touch of heritage in your bloodline - Aberrant, Angelic, Agathion, Archon, Asuran, Deific, Djinni, Efreeti, Elven, Fey, Fiendish, Giant, Hag, Human, Lycanthrope, Marid, Naga, Royal, Orcish, Shaitan, or Vampiric. ...   [click here for more]
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TRAILseeker 035: Expanded Skills: Stealth

TRAILseeker 035: Expanded Skills: Stealth


Carl Cramer explains the Pathfinder Stealth rules, and expands them with ten useful new rules from States of Alertness to Group Stealth, Shadowing to Camouflage, plus a revised version of the way invisibility works. ...   [click here for more]
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TRAILseeker 036: Ace of Blades

TRAILseeker 036: Ace of Blades


Flinging a flurry of blades doesn't need to be a sub-optimal character deisgn! Thomas Kyle shows you how to make the most out of thrown weapon masters with 7 new feats and a pile of great advice. ...   [click here for more]
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TRAILseeker 037: The Making of an Archetype

TRAILseeker 037: The Making of an Archetype


Trailseeker veteran Carl Cramer takes a detailed look at the process of creating an archetype for the Pathfinder Roleplaying Game. Assigning a feat-equivalent numerical value to class features, and accounting for both synergies and flair, this article helps you to create original and unique concepts for inclusion in your game. ...   [click here for more]
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TRAILseeker 038: Clockwork Druid

TRAILseeker 038: Clockwork Druid


Roberto Montano brings us a brand new class which fuses druidic tradition and mechanical artifice. Also introducing the three schools of botanical clockwork - Mechanobiology, Morphic Botanical Clockwork (the "Gearshifters", as they are known), and Verdant Engineering. ...   [click here for more]
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TRAILseeker 039: Miserly Necromancer's Grimoire

TRAILseeker 039: Miserly Necromancer's Grimoire


Spells you recignize, but with a deathly twist. Carl Cramer gives us variants of common spells altered for the use of necromancers. Along with seven spells (ghost spears, incorporeal haunt, rouse corpse, rouse undead, skeletal hand, skeletal regeneration, and quicken the dead), this collection of deathly incantations also includes stats for the ogre zombie and the warhorse skeleton. ...   [click here for more]
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TRAILseeker 040: Building A Better Gnoll

TRAILseeker 040: Building A Better Gnoll


In our 40th article, Rob Gaffney looks at the gnoll as a PC race and suggests ways to use traits to spice them up in your Pathfinder game, along with two sample gnoll builds - the Scavenger Gnoll and the Hunter Gnoll. ...   [click here for more]
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TRAILseeker 041: Undying Fury - Barbarians & The Undead

TRAILseeker 041: Undying Fury - Barbarians & The Undead


In the dark reaches of the world, there are barbarians who channel the dead. Vampire Blood Barbarians feast upon the blood of their foes; Mummy Wraps Barbarians inspire despair; Ghost Soul Barbarians are impossible to pin down; and Zombie Flesh Barbarians don't even notice when you cleave off half their head. ...   [click here for more]
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TRAILseeker 042: 4 Random Roleplaying Encounters

TRAILseeker 042: 4 Random Roleplaying Encounters


These four random encounters focus on roleplaying and problem solving over combat. Baby Monsters, The Tag Along, The One That Got Away, and Snake Oil Salesman present the adventurers with moral and practical dilemmas. ...   [click here for more]
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