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CORPS v3.0 [augmented pdf]Click to magnify

CORPS v3.0 [augmented pdf]

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What if there were secret forces influencing our lives? Aliens operating behind the scenes, genetic supermen manipulating our politics, ancient secret societies seeking alliances with forces beyond time and space, mad scientists bending the fabric of reality. What if everyone believed that some of these were true, but no one could prove any of it?

CORPS is a world very much like our own, but where all the conspiracies are real...somewhere. Adventurers have the dubious gift of being part of the realities that merely influence everyone else. They know the Apollo Program was a hoax...somewhere. The question is, why is it influencing people here, and how does it relate to the Lizard People?

Realities are converging. Someone or something is making it happen or trying to take advantage of it to their reach their goals. And the survival of humanity is not necessarily one of those goals...

CORPS for EABA v2 is a reboot of the original conspiracy RPG, combining all the elements of the conspiracy genre into a single long-term plot the adventurers unwittingly become key players in, with nothing less than the survival of humanity in the balance. It is for fans of things like Warehouse 13, Special Unit 2, Sliders, Fringe, Planetary, Chronicles of Amber, the Illuminatus! trilogy or any other comic, movie, TV show or book based on a modern world, conspiracies and hidden realities. It is all of the above, yet none of the above, and the gamemaster gets to choose which of the major plots are real and which are merely red herrings to divert the adventurers from the sinister truth, making each campaign unique. This is an "advanced" gameworld. It may start off simple and innocuous, but juggling conspiracies and realities is not for the novice gamemaster.

CORPS includes the same augmented pdf features as EABA v2, including interactive character sheets, in-pdf dice roller, pop-up navigation and full hyperlinking. CORPS includes augmented and "flat" versions of the rules (187 pages) and the Ridgefield introductory setting (15 pages).

You can get a flat sample chapter of CORPS right here, or buy it from the link below. The sample setting and individual reference sheets can also be downloaded from the EABA free stuff page.

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October 22nd, 2013
The original conspiracy RPG is back, and like wine and whiskey has improved with age. [...]
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Product Information
Silver seller
Author(s)
Artist(s)
Pages
187
Publisher Stock #
btr6503
File Size:
46.51 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
October 12, 2013
This title was added to our catalog on October 16, 2013.