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GURPS Basic Set: Campaigns $25.00
Average Rating:4.8 / 5
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GURPS Basic Set: Campaigns
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GURPS Basic Set: Campaigns
Publisher: Steve Jackson Games
by Richard B. [Verified Purchaser]
Date Added: 05/06/2020 22:02:14
I bought the print cYesopy of this on preorder when it was first published and it's my favorite rules system. I got the digital copy now for the ease and speed of reference. The print copy is wonderfully indexed but let's face it finding something in a digital copy always goes faster. For anyone worried about the price these rules (minus some errata in this edition) have been the same ones since 2004. Gurps third edition was the rules set for twenty years or so before they decided it had enough issues it needed a revamp. No one is really complaining about issues with this edition, so I think it's likely to outlast its predecessor. Comparable games that sell for less have already asked you to go through two or three editions since this was first published and will probably ask you to go through one or two more before Gurps gets a fifth edition. As to the rules themselves, Gurps has the best personality mechanic of any RPG I know. The in-play game mechanics are quick and easy and designed to allow you to add as much detail as you like. Gurps is sometimes referred to as a toolkit for making the game you want to play. Options exist to be incredibly detailed or just keep it simple and range from extremely realistic to epic heroism to slapstick. You generally don't just play Gurps, you use it to play in whatever setting you want. If there’s a book or movie setting, you'd love to play in but there's no game for it (or you don't like the interpretation in game that exists) you can play it in Gurps. If you've got a setting idea, you'd love to use but aren't sure how to make it work homebrewing mechanics from another game Gurps can do it the way you want. They come out with new supplements every couple of months (usually short) that can help you customize the rules for specific genre. Speaking of supplements most of the supplements for previous editions of Gurps work just fine with fourth edition with minimal adjustment. By the way there's a free update booklet to tell you how to make most of those adjustments. A few fourth edition supplements are updates of third edition books that assume you already have the third edition book. Reign of Steel: Will to live and Transhuman Space: Changing Times are two examples. If Gurps has any problems, it's that it frontloads the rules. In many class/level-based games (D&D, Pathfinder, or anything else D20) you can pick race, class and starting attributes and learn the rules as you go. Gurps is a point-based system with hundreds of options. You want to put a western gunfighter in a fantasy game the rules let you do that, but the number of options can be daunting to new players. Fortunately, Gurps has anticipated this issue and provides templates to give new players somewhere to start. Many of the supplements are books of templates to use for different genre. If the math involved in creating a character is what daunts you, I suggest you go to Warehouse23.com to grab Gurps Character Assistant one of the few Gurps items they haven't brought to DriveThru RPG. Actually, check here first they might have brought it over since I wrote this review. Either way GCA handles all the math for you and has files for many Gurps supplements with more user made ones available at the GCA Repository website (including a few I made). Yes I did copy and paste my review from the Characters book. The two go together to make my favorite RPG.

Rating:
[5 of 5 Stars!]
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