Races of the Outer Rim: The Omenoi presents a playable race for the Starfinder role-playing game. This is part of a series from Total Party Kill games, that gives short, inexpensive player options in a single book. This is the sort of nice, simple supplemental sourcebook that DMs can easily pick up for a few dollars to add something new to their game that players haven't seen before, and we tend to like that.
The book gives us the rules and background for the Omenoi--a race decended from frost worms that inhabited a comet flying through space. They are a 4-armed race that evolved in a harsh, cold environment with few resources. They have an affinity for cold, a burrowing ability, and can enthrall their enemies by making a trilling sound. However, they have little in the way of technology--though they make up for it with an aptitude for magic. The technology that they do have is famous for making use of small, localized wormholes that can be used to extend a user's reach, or protect vital parts by hiding them in extradimentional spaces. These are some really unique and cool ideas that make the Omenoi interesting. As well, they have an interesting background as a war-like species who openly challenge others to duels as a friendly greeting, and are seen by others as tied to astrology due to their coming from a comet that inhabitants of other planets believed was a tied to prophecies. There are also some original concepts that make this book interesting, such as the Omenoi's past practice of exploring other planets in magical ships made of ice from the comet on which they live.
Overall, the rules are good and don't do anything to break the game, but bring a lot of flavor and something new for players with a moderate amount of background. I would like to see a bit more backstory, and a few more mechanics and options, though. This is a race with an affinity and respect for magic, but the book presents no new spells or any real options for magic users. There are some nice feats available to characters of this race, such as a breath weapon and cold immunity that are nice, but not too powerful. Overall, though, Races of the Outer Rim: The Omenoi brings some really nice ideas that can spice up your game with original sci-fi concepts. This is a good book for DMs or players who want something new and don't mind filling in some story details with their own ideas.
Read the whole review at GeeksAGogo.com
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