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AMP: Year One
[978-0-9848266-8-1]
$14.99
Publisher: Third Eye Games
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by Thomas B. [Featured Reviewer] Date Added: 03/13/2015 07:15:20

SIX POINTS:

  • Divorced from the setting, I would grumble at the limitations of the power system...and for a generic superhero game, I would not recommend it. For a very particular type of game (a Heroes or X-Men-style game), it fits the tone very well.

  • The official character sheet is very cool in that it has boxes to fill in when making your character (like four boxes for a Marksmanship of four), which gives you a completed sheet that reminds me of the Power Grids Marvel has used over the years on the website, trading cards and Handbooks.

  • The metaplot mildly concerns me. Obviously, you are not bound to anything in the book, but the more you deviate, the less useful later books are (or, depending on your players, the more they resist you game because of what the next book brings). Previous Third Eye Games entries such as Wu Xing and Apocalypse Prevention Inc. have had a lot of setting material, not so much metaplot. With the right touch, metaplot can enhance a game. With the wrong touch, it can bring back nightmarish memories of NPCs with Plot Armor and stories that are bigger than your PCs.

  • A very healthy and diverse selection of premade characters, complete with art, can be used as quick PCs, as NPCs or just as inspiration for what can be done with the powers system. There's even a "magician" named Citizen Arcane.

  • The Juice mechanic is basically a Power Points system but it reads very well, with the ebb and flow of power being influenced by more factors than just "I spend power points. Dang, I'm out of power points". It is recommended that you use some kind of physical markers (poker chips, glass beads, whatever) to keep track of the flow.

  • The setting reminds me a bit of White Wolf's Aberrant or Green Ronin's Paragons, which sure seemed heavily inspired by X-Men and Heroes respectively, but with a certain vibe (and system) that suits my personal tastes much more. As much as I love Wu Xing, it has never actually hit my game table. We're through character generation with this one, and it will now certainly see play, which I am very much looking forward to.

Right now, at least, I have nothing else to add. If this sounds remotely appealing to you and you don't own it (and you are reading this before March 24), just enter the giveaway and try to win a free copy and see for yourself. You literally have nothing to lose.

For my full review, please visit http://mostunreadblogever.blogspo-
t.com/2015/03/tommys-take-on-amp-year-one.html



Rating:
[5 of 5 Stars!]
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AMP: Year One
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