Fantastic purchase with or without the core Genesys System rulebook (I happen to own both). All the streamlined, emergent narrative goodness of the Genesys system with a boatload of rich fantasy setting flavor that takes classic conventions and puts a fresh spin on them. A solid list of fantasy races to choose from: Humans, Elves, Dwarves, Gnomes, Orcs and Catfolk, each with different sub-species that offer a unique racial ability and help set this world apart from the countless others who employ these species. Likewise, the game makes use of the Genesys corebook's optional magic system, which itself is extremely versatile and intuitive, and applies its own tweaks to create a variety of fascinating magical styles, from musical magic to rune-assisted spellcasting. And this isn't even touching on the setting, which is developed very well and features plenty of things that coax the imagination.
The book is well laid out and features beautiful art throughout, to help you visualize what the setting has created. A world full of red-orange deserts, demon-infested steppelands, frozen expanses and dense jungles await. The setting has a clime to suit most any story, and gives you a handful of beasts, natives and illustrations to get you started. If you so desire, you can also read a 26-page chapter going into the history of the world as well, giving you even more context.
All in all, I haven't been this impressed by a setting in years, and the book makes excellent use of the Genesys System to make a game out of that setting that I can't wait to dive into.
Rating: [5 of 5 Stars!] |