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The Faerie Ring: Along the Twisting Way Campaign Guide (Pathfinder)
by JEROME M.
Publisher: Zombie Sky Press
Date Added: 06/24/2018 22:07:06
The Faerie Ring: Along the Twisting Way Campaign Guide (Pathfinder) Fans of fey will want this book for their collection. It brings you a complete campaign source book for all things fey from the Wild Hunt to Puck and Queen Mab and so much more. There is plenty of text to get you into the flavor of a fey campaign and it is filled with wide ranging bestiaries covering low to very high CRs. Perfect supplement for adventures set in fey forests or wild lands or if you just need a fey themed encounter to run on a hot summer solstice, this is the book that will help you do it! The PDF is nice and clean with nice artwork. I very much look forward to seeing the hard copy when it is available and so should you!...

Rating:
[5 of 5 Stars!]
Pirate Campaign Compendium (Pathfinder)
by JEROME M.
Publisher: Legendary Games
Date Added: 06/24/2018 21:50:22
Pirate Campaign Compendium (Pathfinder) I was a backer for the kickstarter for this book and boy am I glad I joined it! Put simply, this book contains everything you need to run pirate or naval based campaigns. You get rules, a pirate codex, bestiaries ,both normal and mythic, rules for ship to ship combat, rules for mass naval combat, adventures, spells, magic items and so much more. There's too much content to cover concisely here. Just read the description above. All of that stuff is indeed trapped between these pages. The hardback is grogeous and will look great on your shelf or in your hands for years to come. If you are running the classic pirate adventure path from Paizo or just running a pirate campaign at home, then this book is a must-buy! ...

Rating:
[5 of 5 Stars!]
Savagely Useful: A Hero Will Rise (Epic Fantasy)
by Thomas B. [Featured Reviewer]
Publisher: Evil Beagle Games
Date Added: 06/24/2018 19:38:44
Savagely Useful: A Hero Will Rise (Epic Fantasy) I actually used these tables for the PCs in my recent Savage Pendragon campaign, and it worked to great effect, and has already pushed one of my players into one of his more memorable characters already. You have to decide if you have any use for a bunch of random tables. I love them, and I love lifepaths, so I was eager to try this out. Hopefully the rest of the genres will be along sooner than later. For my full review, please visit: https://mostunreadblogever.blogspot.com/2018/06/tommys-take--
on-hero-will-rise-epic.html...

Rating:
[5 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
by Jonathan E.
Publisher: Wizards of the Coast
Date Added: 06/24/2018 17:05:45
DDAL07-10 Fire, Ash, and Ruin (5e) So I ran the adventure after the update was done and while we had fun there are still serious issues with the module. Mostly that there are so many layers piled onto the area. First there's forbiddance which is used to prevent someone else from casting it in the area, of course they can still dispell the forbiddance and it an be recast. Then there's the perpetual darkness, doors of fire that aren't explained at all, wild magic surges, so on and so forth. Keep things simple, you shouldn't try to challenge players by overcomplicating the map. Sadly I probably won't run this one again unless it's requested, there's just not a good enoug reason to....

Rating:
[3 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
by Thomas H.
Publisher: Wizards of the Coast
Date Added: 06/24/2018 15:52:14
DDAL07-10 Fire, Ash, and Ruin (5e) Overall, this is an interesting module. It's a bit different than "Run out of Port Nyanzaru and come back." that I've seen this season. However, the beginning part of the module doesn't give a lot of reason behind the players going to their destination other than the Lord's Alliance and Order of the Guantlet having a missions to complete there... because reasons? Also, it was really hard to convince the players not to kill the dragon, but thankfully one charmed it and then had it take them to the location; which made it easier to explain the story;Outside of those portions of the modue, I liked the lore, the ideas, and the overall story. The technical part of the module, such as the fights, were very interesting. I will definitely be borrowing from some of the flavoring of the fights. One thing, though... If you really want players to weaken the end boss, then don't put a DC on the door. A player walked up to it, rolled a natural 20, and they fought the boss. They took a ton of...

Rating:
[3 of 5 Stars!]
B|X Fantasy Roleplay
by Scott A.
Publisher: B|X Fantasy Roleplay
Date Added: 06/24/2018 13:42:00
B|X Fantasy Roleplay Do you love the 1981 Moldvay/Cook/Marsh D&D experience? Hate the chopped up rules presentation? This is the product for you! It consolidates the rules into a good flow. Great reference in a clear manner.

Rating:
[5 of 5 Stars!]
Crypts of Azarumme
by Jacob S.
Publisher: The Arcane Library
Date Added: 06/24/2018 12:43:52
Crypts of Azarumme Crypts of Azarumme is a short adventure that requires little preparation to run. It allows much room for a DM to add their own features and twists at the expense of being somewhat bare on its own. If you are running short on time, are a beginner DM, or playing with inexperienced players, this adventure would work great as an introdution to the game. The ending easily leads into future adventures. This adventure has enough written story to remain engaging, while leaving enough room that it could be easily worked into an existing campaign....

Rating:
[4 of 5 Stars!]
SHATTER6 Open Roleplaying
by Michael J.
Publisher: Trollish Delver Games
Date Added: 06/24/2018 11:56:25
SHATTER6 Open Roleplaying Much like a system I have been working on. No character classes, hit points or other endless bookeeping and need of looking up rules every move. Very flexable, very good.

Rating:
[5 of 5 Stars!]
Angels, Daemons & Beings Between Volume 2: Elfland Edition
by Lee N.
Publisher: Shinobi 27 Games
Date Added: 06/24/2018 08:17:40
Angels, Daemons & Beings Between Volume 2: Elfland Edition The Dungeon Crawl Classics RPG has always prided itself on only needing one rulebook to run the game, with no further expansions planned or required. That said, in my opinion, two books that make the perfect partner to the core rules and should sit olaongside every Judge's copy of DCC RPG are the 2016 predecessor to this title, "Angels, Daemons & Beings Between: Expanded Otherworldly Editon/Dagon Hardcover" and this follow up, the Volume 2: Elfland Edition. Patrons make a fantastic and mysterious addition to any DCC game and none more so when they're elf themed. I am predominantly a DCC Judge so on the rare occassion that I get to take part as a PC, I alwys try and snag myself an elf to play. I love how gloriously chaotic they are, notorious for trying to expand their magical power through dark pacts with supernatural beings, their motives alien to other races and casting their spells with a negative modifier whilst fully clad in metal armour because...whatever! In this tome, you...

Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Michael N.
Publisher: Wizards of the Coast
Date Added: 06/23/2018 23:22:02
DDAL07-03 A Day at the Races (5e) Theme and background: The concept of a new kind of race, the Na N’buso’s Haka in this case is a great set up for an adventure! It is very simple to build an atmosphere of excitement and a hint of mystery to get your players involved in the race. Part 1, Talk Derby to Me: Mowbula Utakulu makes a fantastic NPC for building the tone of the race! She can impress upon the party how the details of the race are unknown as this is the first of its kind and she can also talk about the strang deaths of prize winning dinosaurs of late. If the players start asking questions that get them off track her limited common can be put into action, She looks at the party confused and attempts to restate the core points again, thus building in what they are to do and keeping the story on track. The gambling hall/ privite race viewing area is the best opportunity for role playing in the adventure so it should be run with that in mind. The main function is for the players to find out rumors to grow the mys...

Rating:
[4 of 5 Stars!]
NPCyphers
by Michael B.
Publisher: Monte Cook Games
Date Added: 06/23/2018 17:01:01
NPCyphers Great idea! I'm looking forward to using this in my campaign.

Rating:
[5 of 5 Stars!]
Higher Dias Stairs & Other Remixes
by Dawn K.
Publisher: Fat Dragon Games
Date Added: 06/23/2018 00:43:05
Higher Dias Stairs & Other Remixes These files will not print. I keep getting errors when they are being sliced. I have no problems printing any of my other files. I tried to re-save the meshes in my editing software but they will not export as stl files for some odd reason even though they are already stl files and my software does it regularly with no trouble. Something is wrong with these files! It's not a user error. I haven't tried them all as there are tons of files (that's wonderful!!!) but not good if I cannot make them work. I'm so heartbroken as these were exactly what I've been wanting and would've been willing to pay even more for them if they worked correctly. There are errors found with all these meshes which isn't even uncommon with the fatdragongames base sets but once you go to slice them it just will not work at all. It's important to note that I'm using XYZware which is proprietary software that the da vinci printer comes with. It is restricted from other slicing software unless it is flashed (or hack...

Rating:
[1 of 5 Stars!]
GM's Maps #42: Shopping Arcade
by Thomas B.
Publisher: Gethsemane Games
Date Added: 06/22/2018 22:05:45
GM's Maps #42: Shopping Arcade It's a good map, I'm not a big fan of the multi floor shops since they're difficult to map into roll20 but they're usable in this case.

Rating:
[4 of 5 Stars!]
GM's Maps #25: Modern Police Station
by Thomas B.
Publisher: Gethsemane Games
Date Added: 06/22/2018 22:03:33
GM's Maps #25: Modern Police Station Good solid layout, I have 2 issues with the map though which will require a little rework when I use it in roll20. One issue is I don't really understand the flow of the secure vestibule, seems like a hallway is missing. The other issue is the 10m long shooting range, I plan on swapping the backup generator in the basement with the shooting range/armoury in the basement and using the entire civilian wing of the building as a 20m shooting range, although my players will likely never see it.

Rating:
[4 of 5 Stars!]
GM's Maps #15:Apartment Building or Condominium
by Thomas B.
Publisher: Gethsemane Games
Date Added: 06/22/2018 21:59:33
GM's Maps #15:Apartment Building or Condominium Interesting layout for the building and would like more colour, but at the price you pay you can't complain. The one major complaint I have is the apartments are 2 levels making it difficult to port them over to roll20 or even to normal table top. In other Gethsemane maps multi floor rooms makes sense but here it just seems to complicate it. Overall though the apartments I have issues with are placed in a way that switching them to two tiny apartments is easy and works well for some settings....

Rating:
[3 of 5 Stars!]
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