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Top 100 Products
01.Pilots' Almanac: Maritime & Piloting Rules

Pilots' Almanac: Maritime & Piloting Rules
by Columbia Games Inc.

The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three. This module, a republishing...   [click here for more]
02.The One Ring - Bree

The One Ring - Bree
by Cubicle 7 Entertainment Ltd.

Welcome to Bree and The Inn of the Prancing Pony! Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer. Surrounded by deserted and dangerous lands,...   [click here for more]
03.Stellar Adventures

Stellar Adventures
by Arion Games

This book provides a complete Science Fiction Roleplaying game featuring starships, aliens, lasers, robots and much, much more. The game system is the same as Advanced Fighting Fantasy and is fast and easy to play and provides a huge number of options to allow almost any style of game, from gritty alien hunting on derelict spacecraft to deep space exploration to desperate rebels fighting an evil...   [click here for more]
04.INDEX CARD RPG Core Set

INDEX CARD RPG Core Set
by RUNEHAMMER GAMES

Enter the CORE! ICRPG CORE is finally here, with a full rule book and miniature set to get YOUR game table kicking ass! >> A full rules set: Classic 7 dice, D20 roll-over system, and all the combat and RP mechanics, character classes, timers, targets and elements you need to play right away. This system is fast and fun, but doesn't lose track of the best parts...   [click here for more]
05.Exilium

Exilium
by Fire Ruby Designs

A stand-alone science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Something has awoken. What you know... Increasingly you feel you are not in your own body. Dreams have come that shake your belief in yourself. Your sleeping mind is full of incredible hints at higher realities, snatches of a heavenly...   [click here for more]
06.ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION)

ZWEIHÄNDER Grim & Perilous RPG (FULL VERSION)
by Grim & Perilous Studios

This is the final Illustrated Version 4 of ZWEIHÄNDER GRIM & PERILOUS RPG. If you previously downloaded the Illustrated Version 3 prior to June 6th 2017, grab the latest version here at DriveThruRPG. As featured on Forbes.com and having raised over $90K on Kickstarter & CrowdOx, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer...   [click here for more]
07.Stellar Adventures Starship Catalogue

Stellar Adventures Starship Catalogue
by Arion Games

This supplement for the Stellar Adventures RPG provides statistics and descriptions of a wide range of starships, component modules and weapons. Presented as a Dealer’s Catalogue, every item here for sale is fully illustrated and includes a sales pitch from one of our highly experienced and knowledgeable salespeople (or salesrobot). Included within you will find: 53...   [click here for more]
08.(ME1001) - Mithgarthr RPG Core Rulebook

(ME1001) - Mithgarthr RPG Core Rulebook
by Mithgarthr Entertainment

Mithgarthr: The Roleplaing Game Durgat Bloodbeard and Glarnack fra Farthklan looked at each other and smiled. “Aye, we have plenty of gold in our bags,” Durgat said, turning his head towards the group of bandits that were blocking their passage on the road. “But not a goddamn coin of it will ever touch your hands,” finished Glarnack with a hearty laugh. The two Barbarians...   [click here for more]
09.Predation

Predation
by Monte Cook Games

A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve...   [click here for more]
10.Interface Zero (Pathfinder Edition)

Interface Zero (Pathfinder Edition)
by Gun Metal Games

The Year is 2090. The Tendril Access Processor—or TAP—connects humanity to the Global DataNet, allowing interaction with Hyper Reality and all the Global DataNet has to offer, for better or worse. Malware, viruses, and hackers are as much of a threat as they ever were, and now your personal computer is woven into your cerebrum. The human genome is an open book to science, one that can be...   [click here for more]
11.Blood and Bone

Blood and Bone
by Arcana Games

Blood and Bone is a dark and gritty fantasy roleplaying game. Play as a ragtag company of sellswords, a savage band of raiders, or a gang of outlaws and thieves in the unique and deadly world of Ossura. Create rich characters, driven by human desires in stories fueled by war, intrigue, and exploration. Mechanics: The core mechanic is a simple, streamlined d20 based system...   [click here for more]
12.The Sword of Air--Swords and Wizardry

The Sword of Air--Swords and Wizardry
by Frog God Games

What is the Lost Lands? The Lost Lands is the home campaign world of Necromancer Game's and Frog God Game's own Bill Webb. This campaign has been continuously running since 1977. Many of the adventures published by Necromancer Games and Frog God Games are directly inspired by this campaign. They have evolved over the decades, and more material continues to flow from it as the dice keep rolling. Sages...   [click here for more]
13.Toy World

Toy World
by GRAmel

In this setting for Adventurers! the players roleplay children’s toys, living in a daycare center in a large mall. The toys spend their days playing with the kids visiting the daycare center, and at night, filled with power of Joy, they participate in their own adventures. Teddy bears try to outwit the servant of the Rat King, master brick builders try to help the parrots in...   [click here for more]
14.OpenQuest

OpenQuest
by D101 Games

In OpenQuest you play fantastic death defying adventurers in search of fame and fortune. Every step of the way you'll be supported by these easy to understand rules based upon thirty years of the tried and tested D100 mechanic, which uses percentages to express the chance of success or failure. A Complete Set of Rules. This book contains all you need play (except dice). Easy...   [click here for more]
15.One Page Dungeon Compendium: 2017 Edition

One Page Dungeon Compendium: 2017 Edition
by Shattered Pike Studio

77 “one page dungeons” are contained within the compendium ranging from classic fantasy dungeons and wilderness hex crawls to transdimensional waystations and WWII submarines. The dungeons/ adventures were produced by members of the gaming community as entries in the 2017 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. By design,...   [click here for more]
16.Adventurers! Revised Kickstarter Edition

Adventurers! Revised Kickstarter Edition
by GRAmel

Adventurers Revised Edition The core rules of the game, including the Player Guide, the Game Master Guide, character sheet, Monster Cards and everything you need to play Adventurers! Adventurers! is the new ultra-lite RPG from GRAmel. Made for Old School aficionados, it has a Player's Guide and a Game Master's Guide - this time, in book format. This version was funded by great people and fans on...   [click here for more]
17.Rats & Rabbits

Rats & Rabbits
by Nine Dragons

This is a very simple tabletop RPG designed to be played by 5-7 year olds with an adult supervising. Al that is needed to play is a set of 6, 8, 10, 12 and 20 sided dice and some note paper. The players are either a rat or a rabbit with 5 core skills. The children assign a dice to each skill, the d20 to the skill they wish to be most proficient in and d6 to the skill they wish to invest the least...   [click here for more]
18.Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)
by Wizards of the Coast

"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!...   [click here for more]
19.Fiend Folio (1e)

Fiend Folio (1e)
by Wizards of the Coast

A Guidebook of Creatures Malevolent and Benign This tome contains alphabetical listings of monsters designed for use with the Advanced Dungeons & Dragons game system. Each creature is describes and most are illustrated for easy identification. Using the new encounter tables contained herein, this work is sure to add new excitement to any AD&D game. Product History...   [click here for more]
20.Dungeoneer's Survival Guide (1e)

Dungeoneer's Survival Guide (1e)
by Wizards of the Coast

"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await! Product...   [click here for more]
21.Monster Manual II (1e)

Monster Manual II (1e)
by Wizards of the Coast

An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
22.Space Rangers

Space Rangers
by GRAmel

Frontier Sector awaits you in newest setting for Adventurers! The exoticism of space opera meets space western in this setting: the heroes are Space Rangers, the last bastion of law in the Frontier Sector, protecting human colonies scattered among a number of far, untamed planets. They hunt outlaws and space pirates, bring medical help and advance the exploration of a largely unknown area of the...   [click here for more]
23.Rifts® Book of Magic

Rifts® Book of Magic
by Palladium Books

Rifts® Book of Magic™ The ultimate Rifts® reference on magic This is it, the ultimate guide to magic for Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, armor, automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on...   [click here for more]
24.O.L.D. The Fantasy Heroic Roleplaying Game

O.L.D. The Fantasy Heroic Roleplaying Game
by EN Publishing

RUN A COMPLETE FANTASY CAMPAIGN WITH THIS VERSATILE TABLETOP GAME OF HEROIC FANTASY ADVENTURE! [Download a 12-page preview!] Stoic rangers track their prey across the unkempt wilderness. Shining knights with sword and lance charge heroically at their foes. Weathered watchmen investigate a murder in a scummy tavern. Masters of the...   [click here for more]
25.Players Handbook (1e)

Players Handbook (1e)
by Wizards of the Coast

The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
26.Monster Manual (1e)

Monster Manual (1e)
by Wizards of the Coast

All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
27.Veins of the Earth

Veins of the Earth
by Lamentations of the Flame Princess

THE ENDLESS DESCENT At the deepest point of the dungeon, behind the throne, beyond the rooms where the battles took place, after everything is done and the enemy dead, there is a crack. A black empty space where the wall joins the stone floor, a foot and a half high and three wide. A breeze comes out. You’d never notice it. You could lie on your belly and fit inside. IT...   [click here for more]
28.Dungeon Masters Guide (1e)

Dungeon Masters Guide (1e)
by Wizards of the Coast

The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
29.Kingdom of Melderyn

Kingdom of Melderyn
by Columbia Games Inc.

Melderyn, Hârn's oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called "The Wizards' Isle," have given the realm a reputation as a place of mystery and enchantment. Melderyn is an exciting kingdom for your Hârn campaign. The kingdom...   [click here for more]
30.Mercenaries, Spies and Private Eyes

Mercenaries, Spies and Private Eyes
by Flying Buffalo

Mercenaries, Spies and Private Eyes (MSPE) was first published in 1983. We have finally made a pdf of the original book (with the original classic miniatures ads in the back!) This is a rpg very similar to the classic Tunnels & Trolls fantasy rpg, except it is (as the title suggests) for more modern characters with guns and whatnot. It is more of a skill based system than T&T. We still...   [click here for more]
31.Shadow City

Shadow City
by GRAmel

The year is 2065, the place was known as Hong Kong, but today, incredibly expanded and mutated, it is Shadow City, a free port, one of the biggest conurbations of the near future and the main access to the Lunar Colonies, thanks to the Space Elevator. The heroes are Nightjacks, highly trained specialists living on the razor’s edge in a merciless world dominated by corporations. Will you survive...   [click here for more]
32.Adepts of the Inward Eye

Adepts of the Inward Eye
by Total Party Kill Games

Within the whispered pages of the Adepts of the Inward Eye tome lies a number secrets for those willing to risk the journey of the mind. This tome grants its readers a glimpse inward, into their inner selves and unlocks great power, unlimited by tradition and convention. Those who take the journey of the tome often return with greater abilities than they possessed before. They unlock...   [click here for more]
33.INDEX CARD RPG Vol. 3

INDEX CARD RPG Vol. 3
by RUNEHAMMER GAMES

INDEX CARD RPG gives you 100 unique pieces of SCI FI art for your tabletop! Print and cut places, props, monsters, traps and more. Use as terrain, monster mini's, or as a story and adventure building creativity tool! Just two easy cuts per page makes 4 cards. Also included is a full card title and description, monster miniatures sheets, and tokens and cards prepared...   [click here for more]
34.Wormskin Issue 6

Wormskin Issue 6
by Necrotic Gnome Productions

The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood. The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF). Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood. The most important people and places of Prigwort. Spirituous beverages generator. The Baker's Dozen: an adventure locale involving an...   [click here for more]
35.Dresden Files Accelerated

Dresden Files Accelerated
by Evil Hat Productions, LLC

PARKOUR! Leap right into the Dresdenverse! Welcome to Dresden Files Accelerated, a pared-down, pick up and play RPG set in the world of Jim Butcher’s NYT bestselling Dresden Files series. Take a jaunt through the Nevernever, stand up to the Black Court, and sit down for a pint at Mac’s. This book contains all you need to make it happen. In this book, Ivy—a.k.a. the Archive—will...   [click here for more]
36.World of the Lost

World of the Lost
by Lamentations of the Flame Princess

Quicksand, Jungle Rot, and Psychotic Robots Each year, the citizens of Khirima offer a massive tribute of silver to the demons which dwell within the Temple of Ages That Are Not. To acquire the silver for themselves, the adventurers must face bellowing dinosaurs, plague demons, the horrors which dwell within the Abscess, and a dungeon where memory is an illusion and time is a weapon....   [click here for more]
37.Tunnels & Trolls Rules Version 5

Tunnels & Trolls Rules Version 5
by Flying Buffalo

Due to the renewed interest in OSRpgs we are issuing the classic 5th edition of Tunnels & Trolls as a downloadable PDF, so if you didn’t get a copy back in the “good old days” now you can get it! Tunnels &Trolls is the 2nd oldest role-playing game and has been in print since 1976. This 100 page PDF contains the classic and widely popular 5th edition of T&T. This is...   [click here for more]
38.GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)
by Wizards of the Coast

Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
39.Jakandor, Land of Legend (2e)

Jakandor, Land of Legend (2e)
by Wizards of the Coast

The battle for Jakandor is joined as two cultures clash--fierce barbarians and powerful wizards who both believe their destiny is to destroy the other! In such struggles legends are forged! Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY trilogy to its startling climax. The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home: Here...   [click here for more]
40.Peripheral Code: Writing in the Margins of Ars Magica, Issue 2 (Summer 2017)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 2 (Summer 2017)
by Perambulations Press

Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. The second issue of Peripheral Code includes a complete adventure for your Ars Magica saga, set in the port town of Barfleur. in "The Mutability of Otherworldly Fortunes," your magi are in a position to tip the balance in a century-old war between...   [click here for more]
41.Gardiren Castle

Gardiren Castle
by Columbia Games Inc.

Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed by the Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have been sources of great wealth for Clan Curo, a wealthy and ancient clan...   [click here for more]
42.Kingdom of Orbaal

Kingdom of Orbaal
by Columbia Games Inc.

Orbaal, a fractious kingdom in Hârn's wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom’s fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between...   [click here for more]
43.CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator
by Kent David Kelly

The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making, mega-supplement GWG2: OLDSKULL ADVENTURE GENERATOR is the “Rosetta Stone” of the Castle Oldskull system, the one master system which binds all of the...   [click here for more]
44.Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)
by Catalyst Game Labs

Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If...   [click here for more]
45.Diverse Roles: A Clement Sector Career Catalog

Diverse Roles: A Clement Sector Career Catalog
by Gypsy Knights Games

Who will you choose to be? Gypsy Knights Games is proud to present our newest book in the Clement Sector line of products. Diverse Roles: A Clement Sector Career Catalog presents 19 career tracks for use in building Clement Sector characters. These include careers such as Belters, Clergy, Politicians, Scavengers, and much more. While these career tracks are specifically designed...   [click here for more]
46.Hubris: A World of Visceral Adventure

Hubris: A World of Visceral Adventure
by DIY RPG Productions

Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them...   [click here for more]
47.Kingdom of Rethem

Kingdom of Rethem
by Columbia Games Inc.

Rethem is a feudal kingdom in western Hârn. Founded less than 100 years ago, the Kingdom of Rethem is the latest stage in a bloody evolution that started with Corani imperial conquest and passed through Morgathian revolt, barbarian conquest, Agrikan ascendancy, and a brutal attempt at feudalism by force. The political situation is still far from settled and the threat of civil war looms over...   [click here for more]
48.Oubliette Second Edition

Oubliette Second Edition
by Voidspiral Entertainment

Your immortality is not in question. But what will you do with your new power now that you're trapped in the World of the Forsaken? Oubliette. A dungeon with no way out. A place to put things to forget about them. A grand castle filled with destitute immortals. A world that is heaven, hell, or something in between. Throughout the ages, the power of belief has waned for certain subjects....   [click here for more]
49.Harndex: A HarnWorld Reference and Glossary

Harndex: A HarnWorld Reference and Glossary
by Columbia Games Inc.

Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It includes the following information: Geographical Entries Every settlement shown on the Hârn Regional Map is listed, as are some that are not on the map. Entries give the name of the holder, the liege, and approximate population, plus historical and biographical...   [click here for more]
50.Dungeons & Delvers - Black Book

Dungeons & Delvers - Black Book
by Awful Good Games

This extensively playtested, profusely illustrated, lightweight-yet-complete roleplaying game is an homage to the "Easy-to-Master" black box of the first role-playing game (and the first version or edition that I ever played) that does everything I wish the original did (which might also include some stuff you wish it did, too). Like the black box, the Dungeons & Delvers: Black...   [click here for more]
51.City of Thay

City of Thay
by Columbia Games Inc.

Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue...   [click here for more]
52.Blood and Bone - Campaign Setting

Blood and Bone - Campaign Setting
by Arcana Games

The Blood and Bone campaign setting focuses on the dark and gritty land of Ossura. In a world bereft of gods and magic, armies and intrigue shape the fate of the world. 12+ complex human civilizations, unique to the world they inhabit. They break the mold of fantasy tropes and cheap historical reimaginings. 30+ Detailed cities Fully Illustrated World Map Gods, languages,...   [click here for more]
53.D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)
by Wizards of the Coast

Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion,...   [click here for more]
54.Tales from the Loop RPG: Rulebook

Tales from the Loop RPG: Rulebook
by Modiphius

“RPG Tales from the Loop lets you channel Stranger Things and ET.” The Verge “Tales From The Loop could very well be the RPG phenomenon of 2017.” Geek & Sundry The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put...   [click here for more]
55.Rifts® Adventure Guide

Rifts® Adventure Guide
by Palladium Books

Rifts® Adventure Guide™ The ultimate Rifts® reference on creating and running adventures Over 150 adventure ideas. How to create, design, plot and run role-playing game adventures by Palladium’s top game designers and writers Kevin Siembieda, Erick Wujcik and Bill Coffin. From finding ideas and getting started, to adventure structure and character archetypes....   [click here for more]
56.MA: Epsilon City

MA: Epsilon City
by Goodman Games

Metamorphosis Alpha: Epsilon City On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation. It was filled with entertainment centers, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots...   [click here for more]
57.HarnWorld Bestiary

HarnWorld Bestiary
by Columbia Games Inc.

HârnWorld Bestiary Hârn is a rugged, wild, dangerous island where pockets of civilization are surrounded by large tracts of wilderness. It is a land of feudal kingdoms, noble knights, religious turmoil, wild tribesmen, and savage creatures. There is even a god who creates hundreds of unique creatures called the Ivashu. Bestiaries are a useful source of creatures to help or hinder...   [click here for more]
58.Adventure Tiles VTT Collection: Adventure Town II

Adventure Tiles VTT Collection: Adventure Town II
by SkeletonKey Games

Adventure Tiles VTT Collection: Adventure Town I brings together 81 urban fantasy themed e-Adventure Tiles to you virtual tabletop as 100ppi jpegs. Curated from SkeletonKey Games' vast library, this collection contains tiles from the following original sets - e-Adventure Tiles: Adventure Town Canals (7 tiles + 2 boats) e-Adventure Tiles: Adventure...   [click here for more]
59.Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)
by Wizards of the Coast

Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
60.Barbarians of Lemuria: Mythic Edition

Barbarians of Lemuria: Mythic Edition
by Filigree Forge

The Second Age of Man is a savage time of sorcery and bloodshed, where strong men and beautiful women battle with warlords, priests, magicians and gladiators to carve a bloody path to the Throne of Lemuria... Barbarians of Lemuria is a heroic role-playing game set firmly in the sword-and-sorcery genre. Lemuria is a post-apocalyptic world thousands of years in the future and unrecognisable...   [click here for more]
61.In the Cage: A Guide to Sigil (2e)

In the Cage: A Guide to Sigil (2e)
by Wizards of the Coast

Welcome to the Cage! That's Sigil, City of Doors?realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover: Little-known facts about Sigil's sites and personalities A guide to major portals Maps of famous locales, fiendish and...   [click here for more]
62.Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)
by Wizards of the Coast

Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
63.Planes of Conflict (2e)

Planes of Conflict (2e)
by Wizards of the Coast

On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes! Dare to enter the conflict and find: Two 64-page books describing...   [click here for more]
64.Oriental Adventures (1e)

Oriental Adventures (1e)
by Wizards of the Coast

Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures! The material in this book will enable you to play the AD&D game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as...   [click here for more]
65.HarnWorld Master Module, 3rd Edition

HarnWorld Master Module, 3rd Edition
by Columbia Games Inc.

HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages,...   [click here for more]
66.World War Cthulhu: Cold War - Covert Actions

World War Cthulhu: Cold War - Covert Actions
by Cubicle 7 Entertainment Ltd.

The summer of '74 burned hot. I remember being stood on that beach, soaked in blood, the Mediterranean sky wider than you can imagine. The smell of 630 and cypress and burning tyres. I remember turning away from the carnage we’d been ordered to wreak. I remember seeing the Others coming out of the water. I remember a voice louder than God screaming. I don’t remember...   [click here for more]
67.Planes of Law (2e)

Planes of Law (2e)
by Wizards of the Coast

The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races! This new campaign expansion provides all the information necessary for player characters to experience five never-before-explored planes. More than 200 pages detail the lawful-aligned planes of Mount Celestia, Baator, Acheron, Mechanus, and Arcadia, showing the Dungeon Master how to work them...   [click here for more]
68.Planes of Chaos (2e)

Planes of Chaos (2e)
by Wizards of the Coast

Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard. Inside this tome, you'll find the following: The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes; The...   [click here for more]
69.E-Z DUNGEONS: Deluxe Edition

E-Z DUNGEONS: Deluxe Edition
by Fat Dragon Games

The easiest 3D dungeon model set just got easier! Fat Dragon Games is proud to present E-Z DUNGEONS: Deluxe Edition, the all new successor to our award winning E-Z Dungeons: Basic Set. This new model set features richly detailed graphics, new items, new layout and attachment techniques, and even more builder-friendly assembly designs. This set utilizes our all new 'E-Z Layout' designs, allowing you...   [click here for more]
70.Death is the New Pink

Death is the New Pink
by DIY RPG Productions

This bizarre, crazed, post-apocalyptic setting uses the fun Into the Odd rules by Chris McDowall and is inspired by Tank Girl, Judge Dredd, the Fallout and Borderlands video game series, and Mad Max. Players take on the roles of Meat Bags that wander the packed and filthy streets of Scratchtown, or buzz through the wasteland on souped-up hot rods. Their goal: to find Doodads, obtain materials for...   [click here for more]
71.Monstrous Manual (2e)

Monstrous Manual (2e)
by Wizards of the Coast

Need a monster? Look inside, where more than 300 new peices of full color art show what the monsters really look like! This book contains more than 600 monsters including all the creatures from the MONSTROUS COMPENDIUM Volumes 1 and 2! In addition, there are monsters from the other MONSTROUS COMPENDIUM Volumes, and some creatures never seen in the second edition AD&D Game before. Product...   [click here for more]
72.Kingdom of Kanday

Kingdom of Kanday
by Columbia Games Inc.

Kanday is a feudal kingdom in southwestern Hârn. This edition is major expansion of the original kingdom article. Kanday is an exciting kingdom for your Hârn campaign. Characters could become involved in the border skirmishes between the Checkered Shield and Copper Hook, explore the Ternu Heath seeking a lost city, or immerse themselves in court intrigue in Dyrisa. Additional locations...   [click here for more]
73.Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)
by Wizards of the Coast

Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces...   [click here for more]
74.Barrowmaze Complete

Barrowmaze Complete
by Greg Gillespie

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?...   [click here for more]
75.Solar Echoes Mission, Operation: Void Hunter

Solar Echoes Mission, Operation: Void Hunter
by Corefun Studios, LLC

Solar Echoes Mission, Operation: Void Hunter An Extended Mission for characters of levels 3-4 Why is the Union Guard sending you to Sa'mesh? The Krissethi planet is officially labeled a wildlife preserve, but it is actually a commercialized hunting ground full of deadly lifeforms. The Union Guard is acting on a tip...   [click here for more]
76.ILLL - Intergalactic Lucha Libre League

ILLL - Intergalactic Lucha Libre League
by Playing Hero World

INTERGALACTIC LUCHA LIBRE LEAGUE The Super Powered Wrestling Adventure/Simulator! Intergalactic Lucha Libre League is a game about creating shared stories and universe with your friends. It's not about how many dice you roll for that Slam, but when, why and how your character lifted up his rival. It's the classic good and evil struggle told inside of a ring. In Intergalactic...   [click here for more]
77.Delta Green: Agent's Handbook

Delta Green: Agent's Handbook
by Arc Dream Publishing

Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
78.Ninth World Bestiary 2

Ninth World Bestiary 2
by Monte Cook Games

The Ninth World teems with life—and most of it is hungry! The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge,...   [click here for more]
79.Araka-Kalai

Araka-Kalai
by Columbia Games Inc.

Araka-Kalai is the dwelling of the god Ilvir. Located in the isolated Misyn region, the site's dominant feature is a huge limestone sinkhole known as the Pit of Araka-Kalai. An ancient tower stands on a rocky island in the Pit, surrounded by a liquefied, fermenting sludge with a stench that puts to shame all other offensive smells. Beneath this crumbling tower, in dank, endless caverns, the Accursed...   [click here for more]
80.The Little Book Of Dungeons - Volume V

The Little Book Of Dungeons - Volume V
by Crooked Staff Publishing

Within this volume of The Little Book of Dungeons you will find six full page dungeon maps that have been drawn in a the same art as the previous booklet (as can be seen in the preview). Furthermore, unlabelled image files have also been supplied with this product (scaled at 70 pixels per grid square) - for use with virtual tabletops. ...   [click here for more]
81.Slumbering Ursine Dunes

Slumbering Ursine Dunes
by Hydra Cooperative

Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers. What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way...   [click here for more]
82.2016 Dodecahedron Cartographic Review

2016 Dodecahedron Cartographic Review
by ZERObarrier

The 2016 Dodecahedron Cartographic Review is a 107-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2016. Designed to be a letter-sized spiral bound book, this digital edition also includes a second version of the book where many of the maps have been resized (larger) to better fit the page once all the text has been removed. Like...   [click here for more]
83.Adventure Tiles VTT Collection: Adventure Town I

Adventure Tiles VTT Collection: Adventure Town I
by SkeletonKey Games

Adventure Tiles VTT Collection: Adventure Town I brings together 99 urban fantasy themed e-Adventure Tiles to you virtual tabletop as 100ppi jpegs. Curated from SkeletonKey Games' vast library, this collection contains tiles from the following original sets - e-Adventure Tiles: Adventure Town Inns Vol 1 (33 tiles) e-Adventure Tiles: Adventure...   [click here for more]
84.Strange Brew: Magic Items

Strange Brew: Magic Items
by Misfit Studios

Authors: Timothy S. Brannan, Rich Howard, Robert H. Hudson, Jr Artists: Jacob Blackmon, Carlos Torreblanca of Purple of Duck Games, Rick Hershey of Empty Room Studios Magic items like the classic witch’s broom or a potion-brewing cauldron are traditionally as much a part of the witch’s mythic history as spells. While not every witch needs--or wants--a...   [click here for more]
85.N.E.W. The Science Fiction Roleplaying Game

N.E.W. The Science Fiction Roleplaying Game
by EN Publishing

VOYAGE INTO THE FAR FUTURE IN THIS VERSATILE TABLETOP GAME OF SCIENCE FICTION ADVENTURE [Download a 23-page preview!] Bounty hunters track down outlaws hiding in trader towns on worlds at the fringe of the galaxy. Starships explore unknown worlds, going where nobody has gone before. Great generational...   [click here for more]
86.Deep Carbon Observatory

Deep Carbon Observatory
by False Machine Publishing

Deep Carbon Observatory is an adventure for Dungeons and Dragons. The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia...   [click here for more]
87.Wearing the Cape: The Roleplaying Game

Wearing the Cape: The Roleplaying Game
by Wearing the Cape Productions

Cape (plural capes): literally, a sleeveless garment hanging from the neck over the back and shoulders; figuratively, a superhuman who has chosen to act as a superhero. Synonyms: hero, mask, super, superhero. Connotations: ‘cape’ is used as both a familiar and derogatory term for superheroes, who often casually refer to themselves as capes but generally consider it a demeaning...   [click here for more]
88.Lone Wolf Adventure Game - Bestiary of the Beyond

Lone Wolf Adventure Game - Bestiary of the Beyond
by Cubicle 7 Entertainment Ltd.

The second volume of monsters and adversaries for the amazing Lone Wolf Adventure Game. A gorgeous, full colour PDF, packed with creatures from the multi-million selling Lone Wolf Gamebooks. Every monster has an illustration, game stats and fascinating details about them. Containing: • Agarashi – Creatures of Darkness: Agarashi. Deathstalker, Shape-changer • Creatures...   [click here for more]
89.GAZ6 The Dwarves of Rockhome (Basic)

GAZ6 The Dwarves of Rockhome (Basic)
by Wizards of the Coast

Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull...   [click here for more]
90.The Long Walk: Life on the Grand Stair (Diceless)

The Long Walk: Life on the Grand Stair (Diceless)
by Rite Publishing

The Long Walk: Life on the Grand Stair The Escalara, the Grand Stair, spans eternity. On its countless landings, Doors lead to Gossamer worlds of wonder and terror. Powerful beings explore its mysteries. Will you join them? The Long Walk: Life on the Grand Stair is a companion volume to Lords of Gossamer & Shadow. Within...   [click here for more]
91.GAZ14: The Atruaghin Clans (Basic)

GAZ14: The Atruaghin Clans (Basic)
by Wizards of the Coast

From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World. Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From...   [click here for more]
92.Paragon Hags and Occult Covens

Paragon Hags and Occult Covens
by Zenith Games

Witches gathered in occult circles. Crones toss human eyes into a cauldron. Cultists raise ancient kings from the dead. This is the life of a paragon hag. It is a dark life, overflowing with mysterious power and evil pacts. These stooped crones will do anything for power. Their terror and cruelty are legendary. Master occult rituals! Transform children into changelings! Broker lopsided...   [click here for more]
93.GAZ9 The Minrothad Guilds (Basic)

GAZ9 The Minrothad Guilds (Basic)
by Wizards of the Coast

Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer...   [click here for more]
94.City of Cherafir

City of Cherafir
by Columbia Games Inc.

Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is...   [click here for more]
95.GAZ2 The Emirates of Ylaruam (Basic)

GAZ2 The Emirates of Ylaruam (Basic)
by Wizards of the Coast

This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on...   [click here for more]
96.GAZ7 The Northern Reaches (Basic)

GAZ7 The Northern Reaches (Basic)
by Wizards of the Coast

Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including Separate players' and DM's booklets?96 pages in all! Large, full-color map A complete...   [click here for more]
97.GAZ11 The Republic of Darokin (Basic)

GAZ11 The Republic of Darokin (Basic)
by Wizards of the Coast

"He who has the gold makes the rules." --An old Darokinian saying. In Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations. In fact, the Darokinians have thrived over the years, establishing themselves...   [click here for more]
98.GAZ12 The Golden Khan of Ethengar (Basic)

GAZ12 The Golden Khan of Ethengar (Basic)
by Wizards of the Coast

Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled. Once a multitude of warring tribes, the people of Ethengar have united under...   [click here for more]
99.The Green Witch for Swords & Wizardry

The Green Witch for Swords & Wizardry
by The Other Side Publishing

Secrets. A witch never fears the wood. Because she knows, deep in her heart, that the most dangerous thing in the wood. Is her. With this book, you can now learn the secrets of the Green Witch, the guardian of the wood. But is she guarding us against the things in the wood or the wood from us? The Green Witch tradition The Green Knight and...   [click here for more]
100.Conan the Thief

Conan the Thief
by Modiphius

Welcome to the Shadows! TORCHES FLARED MURKILY ON THE REVELS IN THE MAUL, WHERE THE THIEVES OF THE EAST HELD CARNIVAL BY NIGHT. IN THE MAUL THEY COULD CAROUSE AND ROAR AS THEY LIKED, FOR HONEST PEOPLE SHUNNED THE QUARTERS, AND WATCHMEN WELL PAID WITH STAINED COINS, DID NOT INTERFERE WITH THEIR SPORT… Conan the Thief takes you into the dark underworld of the Hyborian...   [click here for more]
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