Title |
Publisher |
Price |
In Retro Halloween Radio you will be creating your own spooky radio show with your own detective character who must solve spooky mysteries.
It is based on The Micro RPG system, which is an ultra-simple roleplaying game that is designed specifically for solo play. All you need is some dice, graph paper, and your imagination.
The game can also be played in the traditional fashion with a group of... [click here for more] |
Micro RPG |
$1.99
|
d20 Solo
Solo Roleplaying d20Modern
This booklet provides a set of solo rules that are specifically tailored to playing d20Modern [Wizards of the Coast]. Each part of these rules is set up for work hand in hand with the published rules. The rules cover:
What is Solo Roleplay
The Oracle
Situational Modifiers
The Muse
Massive Damage Threshold
Adrenaline
In Medias Res
Flashbacks
Challenges
Three Things
Are... [click here for more] |
Parts Per Million |
$4.95
|
In the midst of battle is a simple set of rules and scenes for playing out battles from the PC perspective either with a GM or in solo-play. Whether they’re joining a war party and facing off the dark king’s armies or just helping commoners skirmish against a gang of bandits, these rules should help you set the scene and create a memorable and dynamic battle... [click here for more] |
Giulio "GVIX" Vissio |
Pay What You Want
|
Realms of Solo
Solo Roleplaying Realms of Peril
Realms of Peril by Spellsword is an interesting mix of Powered by the Apocalypse and d20. You get all the PbtA features you know and expect, player-facing rolls and moves for everything, but all scaled up to use a d20.
The other cool thing about the core game is the wealth of random tables in the Game Master's Reference. Nothing makes solo play easier... [click here for more] |
Parts Per Million |
$4.95
|
Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!
This set includes:
Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, counters,... [click here for more] |
Steve Jackson Games |
$35.00
|
Build. Your. Kingdom.
In the spring, we finished the western keep.
It was ready for trade by summertime. We received wheat from the Sunriders in exchange for mana drawn from the Obsidian Wood.
In the fall, the Empire laid siege. We were prepared. Many died, but the keep held.
Now it is winter... [click here for more] |
Ziapelta Games |
$11.99 $4.99
|
The magic companion to Melee . . . sorcerous combat, in the arena or in the dungeon.
Create your wizard, choose his spells, and go into combat. Zap your foes with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with magic rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.
This is the basic... [click here for more] |
Steve Jackson Games |
$7.50
|
Gods, Cults and Religions is a RPG that simulates the history of a cult; starting from its origins, with a series of simple ideas, you will be able to decide its evolution over time.
You will be able to create a cult and see if it survives the course of history or if it is destined to become a disappeared religion.
The game is designed to be played solo but multiplayer modes are presented in the... [click here for more] |
Stefano S. |
$1.00
|
Your Greatest Tale Three Stone Stories is a solo narrative role-playing game where you’re the Storyteller. Tell heroic tales using your own imagination, these rules, and three regular six-sided dice. Roll the Stones, Determine the Will of the Dice, Choose your Destiny. It’s Your Story
Print Edition: We'll begin the process... [click here for more] |
Rising Phoenix Games |
$6.99
|
Ironbound: Circle of the Druid
Discover the mystical world of Ironsworn with 'Ironbound: Circle of the Druid,' a must-have expansion for fans of lore-rich low-fantasy adventures. Dive into the enchanting lore of the Four Druidic Circles, each bringing a unique set of paths and rituals, seamlessly integrated into the Ironsworn universe. These rules offer a fresh way to interact with... [click here for more] |
Mighty Mugs Studios |
Pay What You Want
|
A nano-game of interstellar crime and rebellion by Epidiah Ravachol.
Four game books in one, a not a single book over 470 words long!
This tiny package packs an entire cosmos of punches:
Character creation rules;
Rogue vessel creation rules;
Alien species, culture and environment creation rules;
Rules for handling long military campaigns as well as drawn-out courtships;
Rules for creating and violating... [click here for more] |
Dig a Thousand Holes Publishing |
Pay What You Want
|
The Ground Itself is a one-session GMless storytelling game for 2-5 players, played with highly accessible materials (a coin, a six-sided die, and a deck of cards).
Focusing on place- one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly... [click here for more] |
Everest Pipkin |
$5.00
|
Turkey Terror is a roleplaying game of holiday horror survival. In the game, the player takes on the role of a normal everyday teenager or college student who is just trying to have Thanksgiving with their family when the “Turkey Invasion” begins.
Quickly, these characters become entwined in a plot by the turkeys to end the American Thanksgiving Holiday once and for all. Can you survive the... [click here for more] |
Micro RPG |
$2.24
|
Masked Hero
Solo Rules Supplement for MASKS
These rules have been created to help play MASKS [Conway MASKS New Generation] solo. The solo game mechanics are set to look and feel like a standard Move as much as possible.
I also pick out and use character Labels as part of the imagination prompts for answering questions.
As the game mechanics for MASKS are so simple, much of this book is based around... [click here for more] |
Parts Per Million |
$4.95
|
Become a Vampire
Elegy is a solo role-playing game about surviving the big city nights as a vampire. Feed to keep your fury at bay, play your role in maintaining the secrecy of the vampire society, create deep bonds with other characters and fulfill promises to make your unlife meaningful to you.
Features
Versatile rules: Elegy's... [click here for more] |
MDO Design |
Pay What You Want
|
Cut Up Solo
Robert E Howard's The Hour Of The Dragon.
Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently.
Cut Ups take texts in the same... [click here for more] |
Parts Per Million |
$3.99
|
This is the print-on-demand version of the Tricube Tales Solo Rules. You can download the PDF version of the rules (as well as the Solo Deck) from here.
Tricube Tales is a rules-lite tabletop roleplaying system capable of handling a wide range of different genres and settings. Its simplicity lends itself well to solo play, and it should work with most generic... [click here for more] |
Zadmar Games |
$3.95
|
In the ancient land of Dragoork, Dragons have become a growing problem. Brought from an overseas continent as eggs by foolish merchants seeking fame and fortune, these dragons hatched and have quickly become an invasive and dangerous species the kingdom over. No one could tame them as pets. No zoo could contain them in cages. Now, these monsters wander the land, devouring livestock, destroying vital... [click here for more] |
Micro RPG |
$8.99 $3.74
|
Hey hey, my my
Rock and roll will never die!
Rock Band: A Solo RPG Story Generator recalls the golden era of the garage band—and perhaps the slow climb to fame and success as rock stars. It’s an era when young people picking up a guitar and rehearsing in their parents’ garage was a staple of myth and movies. Will... [click here for more] |
Past Adventures |
$5.00 $2.95
|
Operation Solo Endeavor [OSE]
Solo Rules compatible with WWII Operation Whitebox
This booklet provides additional rules and tables for playing WWII Operation Whitebox without a Game Master.
Questions are answered using a 1d10 yes/no question and answer mechanic and inspiration prompts for more complicated open questions. The d10 was chosen because this is the default die used for most NPC gut checks,... [click here for more] |
Parts Per Million |
$4.95
|
Avalon rises and legends are Reborn!
Take on the role of a Knight, a reincarnated mystical warrior in service to immortal Nobles.
Confront the return of magic to the modern world and explore the mysteries of this Age.
Become a new legend as you (re)discover your true nature.
Explore a rich setting with a modern take on classic tales!
King... [click here for more] |
Thought Punks |
$15.00 $10.00
|
LIVE THAT KITTY LIFE!
For Treats! For Glory! is a one page tabletop RPG about living that cat life. Avoid Boredom. Seek a balance of Calm and Stimulation. Do what you want to do and have cool kitty experiences.
RUNS ON MOTIF
Simple d6 mechanic based on the Motif Framework. It answers both world questions and action resolution.
Create your kitty.... [click here for more] |
Thought Punks |
Pay What You Want
|
The Guild Hall Gambit is a deluxe adventure module and game supplement for the Micro Chapbook Roleplaying game. The Guild Hall Gambit is a special adventure module in the fact that it uses slightly different character creation rules than other products in the Micro Chapbook RPG line.
You will be taking on the role of THREE novice adventurers seeking to join the Adventuring Guild. However, the test... [click here for more] |
Micro RPG |
$1.49
|
Into The Westland Solo
Compatible with Westlands
These rules are written to be compatible with Westlands. Westlands is a fantasy hack of the Cepheus System by way of Sword of Cepheus. It is similar in many ways to Barbaric except in its treatment of Magic. Westlands has far less overt magic than the other Sword of Cepheus-inspired games. What magic there is is powerful but rare. This is not a game... [click here for more] |
Parts Per Million |
$4.95
|
The demented Sorcerer inhabits your dreams, frantically pulling, ripping, and tearing at your mind. Every night, you see his maniacal face the second slumber takes you, no matter the amount you drink (and it's a lot). You must cut him out of your mind before it's too late
Night Terror is a doodle daydream solo dungeon compatible with Mörk Borg. Written and designed in the style of a bored teenager... [click here for more] |
Croaker RPGs |
$1.00
|
This is a supplement for Little Town, a solo investigation RPG inspired by Twin Peaks. It aims to bring (more) cosmic horror elements to the game, by providing alternative rules and random tables. ... [click here for more] |
Gustavo Coelho |
Pay What You Want
|
The Cult of Lostrigon is a solo adventure for anyone wishing to enjoy the world’s greatest roleplaying game alone, without the need for a Dungeon Master. It takes a single character from 2nd to 4th level.
This module contains all you need to run and enjoy a single player adventure, with brand new monsters, magic items, and options for changing the rules to fit your playstyle. You can play... [click here for more] |
Drake Rupple |
Pay What You Want
|
This 118-page issue is a Horror Reference (Ref) 2nd edtion. It has material built around several questions.
What is horror?
What are some horror subgenres?
What fiction sources my serve as a companion to horror RPG gaming?
What type of random d100 tool may help to create a horror story?
What is a brief timeline of highlights for horror novels, movies,... [click here for more] |
Ken Wickham |
$4.99 $4.50
|
Welcome to Your Raccoon Life
Eat Trash! Fill up your Trash Belly to perform feats from distracting a group to overcoming an impossible obstacles.
Collect The Shiny! You have a faery-like Horde in which you can stash all the bits and pieces you collect.
Do Crime! Discover your crime habits, from simple thievery to more complex or morally driven crimes.
Look Like People! Use bits of The Shiny from your... [click here for more] |
Thought Punks |
$10.00 $5.00
|
The streets of London are rife with mayhem as the forces of darkness seek to prey on the unwitting! You are a member of STAKE, a special division of Scotland Yard assigned to deal with the macabre and elements of the supernatural including banshees, werewolves, and other things that go bump in the night. STAKE uses a modified version of the Fudge game system where every roll of the dice may lead... [click here for more] |
Leo Winstead |
$8.00
|
Outliers is a single-player journaling game in which you play a research assistant trying to do their job in an absurd environment. Recruit participants, collect data, and perform miscellaneous tasks around the lab before the study runs out of funds. Keeping your job shouldn’t be hard when... [click here for more] |
Far Horizons Co-op |
$12.00
|
This 53-page issue is a Occult Fiction Horror Reference (Ref).
Occult Fiction is a speculative fiction subgenre of fantasy, horror, and mystery (often used in romance and sometimes in science fiction) that uses supernatural, magic, and the unknown in settings as a source of fear. It often revolves around subjects hidden knowledge, secret wisdom, the paranormal,... [click here for more] |
Ken Wickham |
$4.99 $4.50
|
It’s the 1920s. You are a private investigator and you’ve been hot on the trail of a local cult looking to awaken a great Elder Demon. You’ve tracked them to an abandoned mine outside of town. You’ll need to act quickly if you want to stop the horrific ritual and close the gate to the Elder Realm before the demon comes through.
The Eldritch Mines is a single page Roll + Write RPG using the... [click here for more] |
Micro RPG |
$0.74
|
Light Fantasy Solo
Solo Roleplaying for BareBones Fantasy™ Roleplaying Game
These rules are intended to be used alongside BareBones Fantasy. The main question and answer tools use the basic skill roll, with automatic yes-no, and critical yes-no behaving exactly as a skill/attribute check is made. This means that most questions can be asked and answered without needing to refer to these rules at all.... [click here for more] |
Parts Per Million |
$4.95
|
You are just a regular survivor, someone who had no idea about what was happening until that fateful Christmas Eve. Inside your apartment building in downtown Chicago you were simply sitting on the couch in the living room, sipping your favorite hot cocoa, watching It’s A Wonderful Life on some streaming service, and enjoying the singular glow of your illuminated Christmas tree. Through your windows,... [click here for more] |
Micro RPG |
$0.74
|
Trophy Solo
This document is a simple extension of the rules of Trophy. The intention is that they will allow one player to assume the roles of both GM and player, treasure hunter, and play the game on their own.
What is Solo Role-Play?
Trophy is normally a collaborative story process with the players describing how they want to overcome challenges and the dice guiding the success or failure of those... [click here for more] |
Parts Per Million |
$1.99
|
Dinosaur. Wizards. In Space.
Maintenant en français ici!
Be one of the few surviving dinosaurs. Who's a wizard. In space.
Explore a wonderful wild universe of aliens, strange planets, and cosmic rarities!
Includes a light but robust system that not only resolves actions, but also enables GM-less and solo play modes!
Runs on Motif, using the Motif Framework. Be sure... [click here for more] |
Thought Punks |
Pay What You Want
|
Solo, Contain, Protect
Solo Roleplaying for SCP - THE TABLETOP RPG
These rules are intended to be used alongside the SCP - The Tabletop RPG by 26 Letter Publishing.
Most of the emphasis is focused on creating missions and not revealing too much before your character would know it. Many of the ideas I use are present, such as oracles and drama dice, but this also has an extended section on improvisation... [click here for more] |
Parts Per Million |
$4.95
|
Wickedly Solo
Compatible with Wicked Ones & Something Wicked
The original version of this rule booklet was sold by Bandit Camp briefly before they withdrew it from sale.
This version is updated and has 5 additional pages.
The current Wicked Ones rules have a chapter on solo rules, but I found them to be excessively table-heavy, and kept me tied to the rulebook. My approach is more rules-light,... [click here for more] |
Parts Per Million |
$4.95
|
Welcome to the world of Telenovelas. They might seem like ordinary Soap Operas but let me tell you that Latin-American Soap Operas take things to extremes. Villains are eviler than any old-school Disney villain; plot twists can be so abundant and outrageous that people often cry and scream at their screen out of disbelief; their protagonists usually have the most impressive displays of integrity and... [click here for more] |
Mind's Vision |
Pay What You Want
|
You pull out your favorite 8-page d1000 list, anxious to determine the two most inspirational random words ever:
"Squid" "Ivory"
...now to come up with a clever reason for your long-awaited use of a basilisk bursting in on your players' celebratory dinner party...
Sarcasm aside, lists and charts are very useful for role-playing games but do tend to bog things down (including the vibe). Not to... [click here for more] |
GamePilot Games |
$4.99
|
A Settling of Snow
A Cthulhu Infused Solo Journaling RPG
Too many strange incidents have been occurring across the tundra and the Great Elk Forest. Some of these events are common knowledge while others are less so. Either way, there has been enough unusual events for the County Sheriff to authorise a low-key investigation to ascertain what, if anything,... [click here for more] |
The Black Fortress |
$3.66
|
A solo TTRPG from the Copper Compendium.
Summit is a game of climbing, of exploration, and of discovery. With the help of a standard deck of playing cards, you'll make a journey never made before, attempting the heights of a mountain unique to your character. There's no mapped-out route: you'll discover the quirks and dangers, as well as the wonders, of the mountain as... [click here for more] |
The Copper Compendium |
$6.00
|
Steal the galaxy's biggest ball of yarn from the Pirate Queen's moon base, liberate the last salmon in existence from a rival crew, and escape robot guard dogs on a derelict space station! Pirate Cats From Space! is a replayable, standalone game for 2-6 players plus GM. Duration 3 to 4 hours with minimal preparation needed.
Includes a full colour PDF, and a print-friendly black... [click here for more] |
Anaphis Press |
$2.00
|
ARPIA 2021 Winner for "Best PDF Only"
A game by Mitchell Salmon
In each of us, there are two natures... this primitive duality of man—good and evil... It is the curse of mankind that these polar twins should be constantly struggling... —Dr Henry Jekyll, from Jekyll and Hyde, the Gothic Musical Thriller
Content Warning: Body... [click here for more] |
Mitchell Salmon |
$10.00
|
NGS is an adventure setting for Trav/Cepheus Engine, but it should be easy to adapt to other sci-fi rule systems as well. The rules presented here are a solo or GM-less framework for telling a story of exploration, discovery, mysteries, and survival. It kind of plays like Oregon Trail (if it was an RPG set in space.) You have a crew, equipments, specialists, and a mission. The PDF includes... [click here for more] |
Tangent Zero |
FREE
|
High Adventure
These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book
Solo Play
These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or... [click here for more] |
Parts Per Million |
$4.95
|
During this time of Global Pandemic many gaming groups are unable to meet in person and play. In order to help fight boredom stemming from this lack of in-person games we present to you Suited: Solitaire!
Suited: Solitaire is a supplemental expansion that aids in playing Solo Adventures using the Suited: RPG system.
Included in this supplement:
a simple guide for answering yes/no questions,
a... [click here for more] |
Escape Box Games |
$2.00
|
words have no meaning here
Empty breaths. Mindless sounds. It does not matter.
Words Mean Everything Here
Shades of meaning. Chains of thought. On a winter's evening, I saw bitter birds baking brittle bread in an oven of skulls.
What the BLEEP is this game?
Bitter Birds Baking Brittle Bread (5B) is not a normal roleplaying game or storygame. There is no coherent sense of plot. There... [click here for more] |
Thought Punks |
$10.00 $2.50
|
Cut Up Solo
Deathworld Trilogy
This is, in my opinion, the best Cut Up Solo supplement so far. It uses the texts from Harry Harrison's Deathworld trilogy. The PDF contains 2,000 snippets, the spreadsheets give you 25,000+ snippets.
You also get all the illustrations from the original stories. I included the art as I think it fits in with the philosophy of non-authoring solo play. A regular GM would... [click here for more] |
Parts Per Million |
$3.99
|