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 Newest Titles in This Section
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100 Flowers and Trees Sure to Boost Your Stats

100 Flowers and Trees Sure to Boost Your Stats


We all need a boost every now and again! Reward your players for scanning the landscape and finding hidden gems in the surrounding trees and shrubs. Finding ways to boost your character's stats is a key part of beating the baddies and getting through tough quests. Whether it's a miracle panacea, or a common speed boost, this guide has it all! But not all boosts are created equal. Some are temporary,...   [click here for more]
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100 Foods to Find in a Dungeon

100 Foods to Find in a Dungeon


Even underground, people need to eat, although what they eat may well be different to what a surface dweller might find edible. This supplement has a collection of 100 different foodstuffs that could be found in a dungeon and especially in the subterranean realms. They could be served as a meal, found in a dining area or perhaps for sale in an underground city. Fungi, insects and albino cave dwelling...   [click here for more]
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100 Forgotten Sci-Fi Cargoes

100 Forgotten Sci-Fi Cargoes


Any spaceport, space station or even spaceship with a cargo hold that's been around for some time can accumulate lost and forgotten cargoes tucked into the nooks and crannies. These could be cargoes where, for one reason or another, the original recipient never came for them, or perhaps they were mislabelled and then misplaced. They may have been there for months, years or even decades, and if the...   [click here for more]
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100 Gag Items to Find in a Joke Shop

100 Gag Items to Find in a Joke Shop


This is a list of 100 modern items that could be found by looting a joke shop, whether after a zombie apocalypse or during a more normal investigation. The items are gag items that range from clutter to potentially useful. The actual utility of any item will depend on how innovative players are. Some are simple gags, whilst others are potentially dangerous. Some may be used as distractions. 46. Foaming...   [click here for more]
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100 Gangs for Your Urban Campaigns

100 Gangs for Your Urban Campaigns


Cities are often thought of as safe places, secure against the monsters of the wilds and the dangers of highwaymen and bandits alike. However, the stone valleys and shadowy alleys behind the city walls have their own predators, and they’re just as deadly as anything one can find in the wilderness. From the half-mad alchemists of the Crankers, to the steel and silk of the Gilded Lilies, this collection...   [click here for more]
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100 Geek Toys to Find in a Geek's Space

100 Geek Toys to Find in a Geek's Space


This is modern list of items, often electronic in nature, that could be found in a geek's lair, whether home, office or lab. These can be used to flesh out a location, or could be looted following an apocalypse. Many of the items are quite useful in nature, being powered or having cameras. Others are more decorative. Some sample results are: 55. Phone Gloves (USB-rechargeable Bluetooth gloves with...   [click here for more]
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100 Ghostly Apparitions to Encounter

100 Ghostly Apparitions to Encounter


This supplement has 100 apparitions that characters could encounter. They are suitable, perhaps with some tweaking, for any setting in which ghosts might be expected to be encountered. The apparitions may be reliving the moment of their death, or perhaps following a job or hobby from life. They may be on a cycle, forever repeating the same event, fading away in between, or they may keep doing what...   [click here for more]
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100 Goods and Services to Find on the Fantasy Black Market

100 Goods and Services to Find on the Fantasy Black Market


Sometimes, the characters may be delving around into the less-than-legal side of things in a fantasy setting. They may need goods or services that are harder to get hold of. This list has 100 different things they could encounter. In some cases, these are initial contacts with people who provide illegal services. In other cases, they are offered goods which are either illegal to own or are regulated....   [click here for more]
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100 Graves and Grave Markers for a Fantasy Graveyard

100 Graves and Grave Markers for a Fantasy Graveyard


Characters, for one reason or another, may spend time in a graveyard. Perhaps they are looking for a specific grave, tracking down a necromancer or dealing with recent undead activity. Whatever the reason, this supplement provides 100 different graves that characters could find in the graveyard. The markers, which vary from normal to magical in nature, can be used simply to dress the scene, could provide...   [click here for more]
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100 Hallucinations and Visions for a Fantasy Setting

100 Hallucinations and Visions for a Fantasy Setting


This supplement has 100 hallucinations or other visions that a character might get in a fantasy setting. They could be caused by exposure to certain things, magic or hostile actions. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: There's something buzzing around your head. You can hear it, but not see it. There's...   [click here for more]
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100 Haunted Locales

100 Haunted Locales


This list has 100 different locations that are reputed to be haunted. All the hauntings are associated with specific places, and in many cases specific events in the locale's past. In some cases, evidence of a haunting or ghost is believed to have been experienced or encountered. Whether or not any specific location is genuinely haunted is up to the GameMaster. The locales should be suitable for most...   [click here for more]
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100 Hazards to Find in a Dungeon

100 Hazards to Find in a Dungeon


Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not....   [click here for more]
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100 Hazards to Find in a Dungeon (C&C)

100 Hazards to Find in a Dungeon (C&C)


Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not....   [click here for more]
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100 Hazards to Find in a Dungeon (PFRPG)

100 Hazards to Find in a Dungeon (PFRPG)


Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not....   [click here for more]
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100 Hiding Places for Valuables

100 Hiding Places for Valuables


This is a list of 100 different hiding spots were valuable and important items can be hidden. Around a third of these hiding spots are suitable for any setting; the rest have a more modern twist. Some of the latter could date back as far as the eighteenth century, but the majority of the modern hiding spots will need the 20th century at the earliest, and especially the later end. The spots range in...   [click here for more]
Azukail Games  $1.25

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100 Histories and Legends for Fantasy Weapons

100 Histories and Legends for Fantasy Weapons


So often, when characters collect the loot and examine the treasure, what they find is extremely bland. Weapons whose only point of interest is the attack bonus they give, or the abilities that they have. Not every weapon found will have a legend, but having some that do can make them more interesting, and perhaps be a source of adventure hooks. This supplement has legends for one hundred different...   [click here for more]
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100 Histories and Legends for Magic Items

100 Histories and Legends for Magic Items


Magical treasures, when found, can often be very boring in nature. Not so much Glamdring and Orcrist, as was found in The Hobbit, but longswords +1. These are completely uninteresting and make magic commonplace rather than exotic. This supplement has 100 different histories and legends for magic items. Some items are singular, with past owners given,...   [click here for more]
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100 History Books to Find on a Bookshelf

100 History Books to Find on a Bookshelf


This is a list of 100 history books that players might find on a bookshelf. The books are mostly suitable for a modern setting, as many were first published in the 20th century. There are books with older initial publication dates, primarily those in Latin. The books cover history from classical to modern, with countries and cultures from around the world, although there is an edge towards European...   [click here for more]
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100 Hooks and Oddities for Treasures

100 Hooks and Oddities for Treasures


This supplement has 100 features for ordinary treasures, from presumed curses and hauntings, to strange physical features, to associations with famous or infamous people. These can be used to make a found treasure more interesting, or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:...   [click here for more]
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100 Hooks and Rumours for a Steampunk Setting

100 Hooks and Rumours for a Steampunk Setting


Characters can hear all kinds of things when asking around and this supplement has 100 rumours for them to hear. These can be rumours of wrongdoing, murder and strange inventions, and can be used as background colour or potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: Many of the...   [click here for more]
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100 Hooks and Rumours for Between (Lost Lands)

100 Hooks and Rumours for Between (Lost Lands)


This supplement has 100 rumours that characters could hear in or about Between, reached from Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background...   [click here for more]
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100 Hooks and Rumours for the Blight: Artist's Quarter (Lost Lands)

100 Hooks and Rumours for the Blight: Artist's Quarter (Lost Lands)


This supplement has 100 rumours that characters could hear in or about the Artist's Quarter of Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background...   [click here for more]
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100 Hooks and Rumours for the Borderland Provinces

100 Hooks and Rumours for the Borderland Provinces


This supplement has 100 rumours that characters could hear in or about the Borderland Provinces region of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation...   [click here for more]
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100 Hooks and Rumours for the Borderland Provinces II

100 Hooks and Rumours for the Borderland Provinces II


This supplement has 100 rumours that characters could hear in or about the Borderland Provinces region of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation...   [click here for more]
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100 Hooks and Rumours for the City of Dolmvay

100 Hooks and Rumours for the City of Dolmvay


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
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100 Hooks and Rumours for the City of Dolmvay II

100 Hooks and Rumours for the City of Dolmvay II


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
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100 Hooks and Rumours for the City of Dolmvay III

100 Hooks and Rumours for the City of Dolmvay III


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
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100 Hooks and Rumours to Hear in Aihrde

100 Hooks and Rumours to Hear in Aihrde


When asking around in various places, characters may hear rumours about various things. This supplement has 100 rumours for them to hear in Aihrde, primarily in the Lands of Ursal. Whether or not a particular rumour is true or not is up to the Castle Keeper or GameMaster. They could be distortions of the true facts, outright lies and misinformation or be completely true. The rumours can be used to...   [click here for more]
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100 Hooks and Rumours to Hear in or About Bard's Gate (Lost Lands)

100 Hooks and Rumours to Hear in or About Bard's Gate (Lost Lands)


This supplement has 100 rumours that characters could hear in or about Bard's Gate and its Suzerainty in the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation...   [click here for more]
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100 Hooks and Rumours to Hear in or About Bard's Gate II (Lost Lands)

100 Hooks and Rumours to Hear in or About Bard's Gate II (Lost Lands)


ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: It's rumoured that more than one work of art in Bard's Gate...   [click here for more]
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100 Hooks and Rumours to Hear in or About Bard's Gate III (Lost Lands)

100 Hooks and Rumours to Hear in or About Bard's Gate III (Lost Lands)


This supplement has 100 rumours that characters could hear in or about Bard's Gate and its Suzerainty in the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation...   [click here for more]
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100 Illusionist Items to Find

100 Illusionist Items to Find


This is a modern list of 100 different illusionist, or stage magic, supplies, items and equipment that could be found. These aren't actual magical items, but those used in modern illusionist tricks, whether stage or street magic. These can be found by players in a number of places, from magical supply shops to theatres and stages where performances are carried out. Some of the items are useful, or...   [click here for more]
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100 Illusions to Find in a Dungeon

100 Illusions to Find in a Dungeon


This supplement has 100 illusions suitable for a dungeon, as well as other places. The illusions vary, from those that are merely odd, to those that are disconcerting or intended to steer characters in certain directions, to those that can be directly or indirectly harmful, whether because they are covering up dangers or because believing them will inflict damage. This PDF supports Adobe layers and...   [click here for more]
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100 Inane Comments and Useless Answers from Speaking to Animals

100 Inane Comments and Useless Answers from Speaking to Animals


So you can talk to the animals, and they can talk back to you. Does this mean they have anything useful to say? Many systems and settings have means by which characters can speak to animals, but this does not necessarily make the replies they get back from the creatures in question useful, intelligent or even relevant. This provides 100 different responses from our furry and feathered friends that...   [click here for more]
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100 Individuals and Groups to Meet on the Road

100 Individuals and Groups to Meet on the Road


When characters are travelling between places on the roads and paths, there are going to be other travellers, groups and individuals, pedestrians and riders, on the routes as well. This supplement has 100 different travellers and groups that can enliven a journey. Some of the travellers are innocuous, some are interesting and some may be a potential threat. Others can be a potential source of adventure...   [click here for more]
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100 Individuals and Groups to Meet on the Road (PFRPG)

100 Individuals and Groups to Meet on the Road (PFRPG)


When characters are travelling between places on the roads and paths, there are going to be other travellers, groups and individuals, pedestrians and riders, on the routes as well. This supplement has 100 different travellers and groups that can enliven a journey. Some of the travellers are innocuous, some are interesting and some may be a potential threat. Others can be a potential source of adventure...   [click here for more]
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100 Interesting Things

100 Interesting Things


This is a collection of 100 different oddities that could be found in the possessions of defeated characters or monster, in treasure hoards or perhaps given to a starting character as an unusual item or heirloom. Some have magical powers that are borderline useless, or even over the border. Some appear to have some slight value. Some are odd and some are, to all appearances, simply junk. Whether a...   [click here for more]
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100 Irrelevant Clues to Bamboozle Players

100 Irrelevant Clues to Bamboozle Players


When searching a room or building players will often be looking for clues that something may be out of the ordinary or have been hidden. Signs of wrongdoing or secret compartments. Hidden or removed evidence. Seeing as they are looking for such, it seems a shame not to give them something to find, so here are 100 different such signs that they can find. None of the are relevant to what they are looking...   [click here for more]
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100 Irrelevant Notes and Letters to Bamboozle Players

100 Irrelevant Notes and Letters to Bamboozle Players


Players will often come across various notes and letters that are important and useful to whatever quest they are pursuing. However, if only important notes are detailed, it becomes pretty clear which ones are relevant. Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have...   [click here for more]
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100 Irrelevant Notes and Letters to Bamboozle Players II

100 Irrelevant Notes and Letters to Bamboozle Players II


Players will often come across various notes and letters that are important and useful to whatever quest they are pursuing. However, if only important notes are detailed, it becomes pretty clear which ones are relevant. Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have...   [click here for more]
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100 Irrelevant Notes and Letters to Bamboozle Players III

100 Irrelevant Notes and Letters to Bamboozle Players III


Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have no actual meaning - unless, of course, the GameMaster decides otherwise. These can be used to answer the question, "What do we find?" with some misleading answers. Alternatively, they could be used as a source of adventure...   [click here for more]
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100 Irrelevant Things to Hear from a Bug or Wiretap

100 Irrelevant Things to Hear from a Bug or Wiretap


Bugs and wiretaps are used to hear what targets, including such as criminals and spies, are talking about, but such targets do not discuss important things all the time. Just like everyone else, their conversation will be filled with random bits of chatter. Here are various irrelevant things that could be heard. They range from being suited for one person on the phone to small groups. This PDF supports...   [click here for more]
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100 Items and Oddities to Find for Sale

100 Items and Oddities to Find for Sale


This is a collection of items and oddments that characters could find for sale in a variety of places, from curiosity shops to market stalls. Many items have little worth, band some are odd. Others may have value, or have valuable items hidden in them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: Sword...   [click here for more]
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100 Items of Camping Equipment to Find

100 Items of Camping Equipment to Find


This modern list of items details 100 different things that players could find in a camping goods store, in the possession of people who go camping or at an actual campsite. These can be useful loot or simple scene dressing. Most of the items have at least some use in a post-apocalyptic scenario, as many of them relate to surviving in the wild or without normal facilities. Players will not need to...   [click here for more]
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100 Items of Sports Equipment to Find at a School

100 Items of Sports Equipment to Find at a School


This list is of 100 different sports related items that could be found by players in a school. Although there are 100 items on the list, many of these can then be split into further items. Some of these may be useful, especially as a source of improvised weapons during a zombie apocalypse or similar. Others may be more decorative, or could be used as defensive barriers in similar situations. 41....   [click here for more]
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100 Items to Find in a Necromancer's Lair

100 Items to Find in a Necromancer's Lair


This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
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100 Items to Find in a Necromancer's Lair (PFRPG)

100 Items to Find in a Necromancer's Lair (PFRPG)


This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
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100 Items to Find in a School Biology Lab

100 Items to Find in a School Biology Lab


This is a list of 100 different items, with some variations, that could be found in a school biology lab. They cover such things as plants, dissection and the human body. These could be found by players looting a school, or during a normal investigation. Some of the items are potentially useful, especially those that are more medicinal in nature, whilst others are simply clutter. An example result:...   [click here for more]
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100 Items to Find in a School Physics Lab

100 Items to Find in a School Physics Lab


This modern list describes 100 base items, with some possible variations, that could be found by players looting a modern school physics lab, whether following a zombie apocalypse or for some other reason. The items covered are those used in teaching physics. Some are potentially useful, others are potentially dangerous, and some are simply clutter. Some sample results are: 47. Magnets (Magnets...   [click here for more]
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100 Items to Find in an Occultist's Chambers

100 Items to Find in an Occultist's Chambers


This is a list of 100 different occult-related that players might find in rooms belonging to an occultist. The items are suitable for most settings where such may be encountered. The items cover various different types. There is a distinct edge towards modern paganism and Wicca practices, as these most commonly use items, but there are some from other traditions too. These are all genuine types of...   [click here for more]
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