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Evolution System: Basic Rules

Evolution System: Basic Rules


This is the Basic Rules for the Evolution System detailing the mechanics needed to play. This product does not detail character creation or game master materials, just the mechanics of the rules. Abilities, Character Creation, Game Master info, Gear, and other rules will will vary with each campaign setting and will be fully detailed in those future source materials when released.  ...   [click here for more]
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The Calling - Pre-Generated Characters

The Calling - Pre-Generated Characters


6 Pre-Generated Characters for 'The Calling' adventures set in the campaign world of Vlaanderen using the Evolution System.  This character pack is designed for the Evolution System that is currently in a public Test-Play using the Exodus Post-Apocalyptic RPG setting which can be found under Glutton Creeper Games. These characters are for the upcoming fantasy setting in the campaign setting of Vlaanderen...   [click here for more]
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The Calling #1: The Little Ones

The Calling #1: The Little Ones


The Calling #1: The Little Ones Several of the orphans of Prometheus have disappeared during the night over the course of the last month in the village of Dunwall. The orphanage reverent father thought that it might be runaways, but now it looks like kidnapping, as a pattern has emerged. Father Maynard is looking for stout investigators to look into these disappearances and find the little ones before...   [click here for more]
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Evolution System: Advantages

Evolution System: Advantages


This following product is a list of Advantages designed to be used in any Evolution System campaign setting type and requires the Evolution System Basic Rules. An advantage is an optional character creation plug-in mechanic for the Evolution System that gives characters an edge over the competition through increased skills or powers in and out of combat. Additional advantages and advantage types...   [click here for more]
4 Hour Games  $4.00

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