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01.Rangers of Shadow Deep: A Tabletop Adventure Game

Rangers of Shadow Deep: A Tabletop Adventure Game
by Joseph A. McCullough

A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against...   [click here for more]
02.Talislanta: The Savage Land (Original Edition)

Talislanta: The Savage Land (Original Edition)
by Nocturnal Media

Discover the dangerous past of the classic Talislanta RPG. Talislanta is a fantasy roleplaying game and game-setting that was first published back in 1986. Unlike most RPGs from the 1980s, the Talislanta milieu was not based on traditional Western mythology. It didn’t have the usual Tolkien-esque trappings of games like D&D; in fact, ads for the game proudly...   [click here for more]
03.Forbidden Lands Core Game

Forbidden Lands Core Game
by Free League Publishing

Round the beggar from Varassa all sat in a ring, and by the campfire they sat and heard his song. And about walkers and wolfkin and every terrible thing, and of his fear he sang to them all night long: “There is something beyond the mountains, beyond the howls beyond the mist, there is something behind the veils, behind hearts cold as stone....   [click here for more]
04.Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master
by SlyFlourish

Return of the Lazy Dungeon Master is a book designed to help Gamemasters of all kinds get more out of our roleplaying games by preparing less. This book makes use of the experiences of thousands of other GMs to help you focus on how you prepare your games, how you run your games, and how you think about your games. Built around an eight-step process for lightweight game preparation, it covers a wide...   [click here for more]
05.Talislanta: The Savage Land (5e d20 Edition)

Talislanta: The Savage Land (5e d20 Edition)
by Nocturnal Media

Discover the dangerous past of the classic Talislanta RPG in this new edition for the 5th edition of the Do you dare to venture into The Savage Land... This brutal and primal update to the Talislanta setting is fully compatible with 5th Edition of the world’s most famous roleplaying game, and features exciting new rules such as: Talislanta Races and Alignment Rules New Rules for...   [click here for more]
06.Spaceships and Starwyrms: Core Sourcebook

Spaceships and Starwyrms: Core Sourcebook
by Sage Games

A wiry Human woman guns the throttle of a contraband military vessel while navigating through an asteroid field. Her copilot, a round, squat creature with one eye on a long stalk, gleefully fires the ship’s plasma cannon at the pursuing bounty hunters. A gnarled hunk of meteorite lays in the hold. It pulses with the ultraviolet glow of dark matter magic. A vaguely humanoid android snaps a...   [click here for more]
07.Legend of the Five Rings Core Rulebook

Legend of the Five Rings Core Rulebook
by Fantasy Flight Games

It is an era of sudden change and upheaval in Rokugan. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans...   [click here for more]
08.Artificial: Robots in Clement Sector

Artificial: Robots in Clement Sector
by Gypsy Knights Games

Designed to excel! Robots are a common sight in Clement Sector. They are often seen taking on not only the jobs that humans, altrants, and uplifts cannot do but also the jobs where biological lifeforms are unwanted. Often seen as tools and machines rather than entities, few care if you endanger the existence of a robot. Artificial: Robots in Clement Sector...   [click here for more]
09.The Black Hack Second Edition

The Black Hack Second Edition
by Gold Piece Publications

Black is Back! New expanded Second Edition rules now include a wealth of extra material and tools for every Black Hack GM. The main rules still only take up 30 pages, but the full edition adds over 90 more pages of NPCs, monsters, dungeons, traps, magic items and much more. The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base,...   [click here for more]
10.The Lazy DM's Workbook

The Lazy DM's Workbook
by SlyFlourish

The Lazy DM’s Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game—and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten...   [click here for more]
11.Yndaros - the Darkest Star

Yndaros - the Darkest Star
by Free League Publishing

The shimmering virgin white snow that had fallen during the night lay like a covering blanket over Yndaros’ filth, but guardsman Elgalo knew what hid underneath. Neither the snow nor all who toiled at scrubbing and decorating the streets in honor of the Duchess’ wedding could erase the true rot, no more than they could wash away the shadows.   “My shilling...   [click here for more]

by Zozer Games

Where Rome meets the desert - Rome crumbles, and here in the Desert Kingdoms there are tribes, cults, kings and queens that all want their piece. It is a lawless frontier, a world where the deserts are home to fierce Saracen tribes, lost cities, sphinx and scorpion-men. And where the cities teem with scheming princes, bandit kings and sinister cults. Opportunity and adventure are everywhere! ZENOBIA...   [click here for more]
13.Kult: Divinity Lost - 4th Edition of Kult, Core Rules

Kult: Divinity Lost - 4th Edition of Kult, Core Rules
by Modiphius

KULT: Divinity Lost - 4th Edition Core Rules “We live in a world where the sun has set.”   KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day....   [click here for more]
14.Forbidden Lands: Raven's Purge

Forbidden Lands: Raven's Purge
by Free League Publishing

It is said that the first six elves of the Forbidden Lands – the ones who planted the trees, drew the furrows of the rivers and gave the animals their home – after completing their mission, had their rubies gathered in the royal crown, Stanengist, the name of which means “The Hanging Stones.” In the crown they rested deservedly, but at the same time, kept watch over their...   [click here for more]
15.Spellcaster: The Frostgrave Magazine #4

Spellcaster: The Frostgrave Magazine #4
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * 7 new ‘Legendary Soldiers’ that wizards can hire for their warbands. * A new solo scenario for Rangifer Warbands * Rules for Critical Failures and Critical Success on Casting Rolls in...   [click here for more]
16.Microlite78 First Edition Lite Expanded Second Edition (Tablet/Digest)

Microlite78 First Edition Lite Expanded Second Edition (Tablet/Digest)
by RetroRoleplaying

Interested in the First Edition of the world's most popular tabletop fantasy roleplaying game, but put off by its seemingly random mechanics and design elements? Interested in trying some of the best known First Edition adventures with old school play but want to use the "better designed" D20-style mechanics you already know. The second edition of Microlite78 First Edition Lite...   [click here for more]
17.The One Ring - Laughter of Dragons

The One Ring - Laughter of Dragons
by Cubicle 7 Entertainment Ltd.

The laughter of a Dragon is a devastating sound, able to shake the spirit of the toughest warrior or the hardiest of adventurers. With the death of Smaug, Wilderland has been spared this terror, and the plans of the Dark Lord to bring Dragon-fire and savage swords upon the Free Folks of the North have been foiled. But the Enemy knows that in times of peace there is a subtler way to reach the heart...   [click here for more]
18.Vampire: the Masquerade 5th Edition

Vampire: the Masquerade 5th Edition
by White Wolf

Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. The classic that changed roleplaying games...   [click here for more]
19.Gamma World (1e)

Gamma World (1e)
by Wizards of the Coast

Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably beserk . . . This is the setting for...   [click here for more]
20.World of Lazarus

World of Lazarus
by Green Ronin

The World of Lazarus is the first campaign setting for Green Ronin’s new Modern AGE RPG. Based on the critically acclaimed Lazarus series by Greg Rucka and Michael Lark and presented by Image Comics, the book brings this noir dystopia to tabletop roleplaying games. In the near future, time has rendered death obsolete, and life infinitely cheap. In the wake of governments’ failure and global...   [click here for more]
21.Conan: The Monolith Sourcebook

Conan: The Monolith Sourcebook
by Modiphius

22.What Ho, Frog Demons - HC04

What Ho, Frog Demons - HC04
by Hydra Cooperative

Weighing in at 112 pages of pure Slavic/Vancian/Moorcockian acid fantasy, What Ho, Frog Demons is the fourth stand-alone, mini-sandbox adventure in the Slumbering Ursine Dunes series. Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is...   [click here for more]
23.Warhammer Fantasy Roleplay Fourth Edition Rulebook

Warhammer Fantasy Roleplay Fourth Edition Rulebook
by Cubicle 7 Entertainment Ltd.

Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth....   [click here for more]

by Lazy_Litches_Loot

Woodfall is a system neutral dark fantasy mini setting. Explore a dark fairytale setting, wade through a misty swamp, get caught up in the fighting between warring monster clans, discover a strange town of witches and thieves, and search for forgotten treasure. Woodfall is a swamp belonging to a king where witches, thieves and outlaws are squatting. They have built a town on...   [click here for more]
25.Shadowrun: Better Than Bad (Deep Shadows)

Shadowrun: Better Than Bad (Deep Shadows)
by Catalyst Game Labs

Righteous Fire Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early. But some runners think that’s no way to live. They know the world is...   [click here for more]
26.Call of Cthulhu Starter Set

Call of Cthulhu Starter Set
by Chaosium

All you need to enjoy Horror Roleplaying! A World of Mystery, Horror and Adventure in a Box! This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister...   [click here for more]
27.Savage Daddy's One Shot Wonders

Savage Daddy's One Shot Wonders
by Atomic Ninja Studios

Savage Daddy's One Shot Wonders is a collection of five independant adventures with pregnerated characters for Savage Worlds. It requires only the core rules to play. Take refuge from the zombie apocalypse in an abandoned farm house in No More Room In Hell Play sidekicks who save the day in the supers adventure A Wolf In Hero's Clothing. Suit up and crush Mecha-Hitler's...   [click here for more]
28.Freedom Squadron Plans & Operations Manual

Freedom Squadron Plans & Operations Manual
by Evil Beagle Games

Heads Up, Commandos! General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team. Now it’s up to you and your fellow Commandos to work up the plan, insert...   [click here for more]
29.Gamma World (3rd Edition)

Gamma World (3rd Edition)
by Wizards of the Coast

This revised version of TSR's popular GAMMA WORLD game brings many innovations to this favorite of science fiction and fantasy gamers. A streamlined action resolution system is introduced for faster, more exciting play. For the first time, GAMMA WORLD game characters can improve their abilities with the level advancement system contained in this edition. A new type of player character race, intelligent...   [click here for more]
30.Alternate Paths: Martial Characters 3

Alternate Paths: Martial Characters 3
by Little Red Goblin Games

Fighters Can Have Nice Things Too! Ever played a martial character and got tired of saying, “I move up and hit it”? Well hold on to something because we’ve got a book for you! Alternate Paths: Martial Characters 3 focuses on giving dynamic options for martial characters, while exploring the design space normally occupied by the fighter & cavalier, and providing...   [click here for more]
31.Freedom Squadron Commando's Manual

Freedom Squadron Commando's Manual
by Evil Beagle Games

For Freedom! It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings,...   [click here for more]
32.Legend of the Five Rings: Beginner Game

Legend of the Five Rings: Beginner Game
by Fantasy Flight Games

NOTE: This PDF package is not a standalone product. The physical edition contains punchboard components and custom dice. A PDF of the punchboard is included in this package, but dice must be purchased seperately to play the game. In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s...   [click here for more]
33.100 Strange or Unusual Encounters for Fantasy Cities

100 Strange or Unusual Encounters for Fantasy Cities
by Azukail Games

Characters do not spend all their time in the wilderness or dungeons; they will also spend time in cities, towns and other urban areas. Urban experiences can be glossed over, but it can be more interesting to develop the cities into alternative places for adventures, not simply places to resupply and recuperate between travels. Adventuring in urban areas can be a different experience, as townsfolk...   [click here for more]

by Hydra Cooperative

Witchburner is a novella-length rpg adventure. It's an intimate, tragic adventure of witch hunting in a town huddled between rivers and mountains and forests one wet and cold October. Over 64 pages it delivers a mostly system-neutral adventure with: A brief description of the town with an ill-labelled map. Scrawl on it. A detailed breakdown of how to run the social investigation...   [click here for more]
35.Shadow World: Jaiman : Land of Twilight

Shadow World: Jaiman : Land of Twilight
by Iron Crown Enterprises

The Second Edition of Jaiman: Land of Twilight contains: Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions. Updated Timeline with many new events. Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP. All-new layout with full color interior. New Jaiman map for the GM to give to PCs; other region maps collected. Many new illustrations,...   [click here for more]
36.GW1: Legion of Gold

GW1: Legion of Gold
by Wizards of the Coast

There is much to worry about in the mutated world of the future, but Baron Jemmas, Warder of Horn, has more on his mind that most. In recent weeks several of the outlying towns of his Barony have been wiped out by a band of mysterious golden marauders. These creatures struck from nowhere and vanished without a trace when their deeds were done. The Warder has decided that they must be stopped before...   [click here for more]
37.GW2: Famine in Far-Go

GW2: Famine in Far-Go
by Wizards of the Coast

Far-Go is dying... the people are afraid... the animals are wasting away... the crops are withering the fields. No one, even Arx Skystone, the high priest, knows what has caused Far-Go's misfortune. YOU are part of a group of young adventurers about to begin the sacred Rite of Adulthood. The last hope of survival for Far-Go rests with your party. On your journey to the Forest of Knowledge, you must...   [click here for more]
38.The Lazy Dungeon Master

The Lazy Dungeon Master
by SlyFlourish

You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
39.Dungeon Fantasy Roleplaying Game - Powered by GURPS

Dungeon Fantasy Roleplaying Game - Powered by GURPS
by Steve Jackson Games

Storm Dungeons, Slay Monsters, Seize Treasure A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps. That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of...   [click here for more]
40.B/X Ascending for B/X Essentials

B/X Ascending for B/X Essentials
by Cross Planes Game Studio

Do you love B/X Essentials, Moldvay’s version of the World’s First RPG, and Labyrinth Lord? Do you also love some of the innovations from later edition of the First RPG? B/X Ascending is a supplement for B/X Essentials that focuses on unifying the game to a roll-high d20 mechanic based on classic saving throws. It updates the Classes while keeping Race-As-Class,...   [click here for more]
41.E-Z DUNGEONS: Deluxe Edition

E-Z DUNGEONS: Deluxe Edition
by Fat Dragon Games

The easiest 3D dungeon model set just got easier! Fat Dragon Games is proud to present E-Z DUNGEONS: Deluxe Edition, the all new successor to our award winning E-Z Dungeons: Basic Set. This new model set features richly detailed graphics, new items, new layout and attachment techniques, and even more builder-friendly assembly designs. This set utilizes our all new 'E-Z Layout' designs, allowing you...   [click here for more]
42.Star Trek Adventures: Operations Division supplement

Star Trek Adventures: Operations Division supplement
by Modiphius

I THINK THIS NEW SHIP WAS PUT TOGETHER BY MONKEYS. OH, SHE'S GOT A FINE ENGINE, BUT HALF THE DOORS WON'T OPEN, AND GUESS WHOSE JOB IT IS TO MAKE IT RIGHT? The Operations Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the operations division. The Operations Division supplement includes:...   [click here for more]
43.Foe Folio for B/X Essentials

Foe Folio for B/X Essentials
by Cross Planes Game Studio

The Foe Folio brings you 29 creepy foes to introduced to your B/X esssentials game. Face Byakhee, Deep Ones, Oculurks, Umbrals, and Upir in your game. This is a supplement for B/X Essentials. ...   [click here for more]
44.Blood Sundown

Blood Sundown
by Filigree Forge

It’s way past high noon... The sky turns blood red and a chill wind blows in from the prairie as night falls over the Weird West. It’s a different world out here, far from 'progress' and the churning factories of the East. Something slumbers beneath the sprawling deserts, the black copses of pinewood. Something... ancient. When the sun goes down, people walk who...   [click here for more]
45.DDAL00-05 Winter's Splendor (5e)

DDAL00-05 Winter's Splendor (5e)
by Wizards of the Coast

You’re invited to the Midwinter Gala in the City of Splendors! Among the jovial festivities, a sinister mystery waits to be unwrapped. A two-hour holiday adventure for 1st – 4th level characters. ...   [click here for more]
46.Story Mechanisms

Story Mechanisms
by Ken Wickham

All-in-One Story book This story mechanism book has tools to help create story plots, twists, theme, mood, motive, foe, story seed, scene action, transition scenes, narrative, and work with the main conflicts. The tools may be used separately, together, or selective. This meant to aid or take the place of a Gamemaster (GM) for creating stories, twists, and quests. This Story...   [click here for more]
47.Barrowmaze Complete

Barrowmaze Complete
by Greg Gillespie

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?...   [click here for more]
48.GM's Miscellany: The Thingonomicon (System Neutral)

GM's Miscellany: The Thingonomicon (System Neutral)
by Raging Swan Press

A System Neutral Edition GM's Resource by Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Kalyna Conrad, Jeff Gomez, Eric Hindley, Cole Kronewitter, Jacob W. Michaels, David Posener, Paul Quarles, Alex Riggs, David N. Ross, Amber Underwood and Mike Welham Crammed full of over two years’ worth of 20 Things articles, The Thingonomicon is...   [click here for more]
49.Heroic Maps - The Krampus Lair

Heroic Maps - The Krampus Lair
by Heroic Maps

The Krampus Lair Making their home in a bleak and sinister cave, the Krampus spends the year waiting for their opportunity to venture out and take more captives from those children who lack the festive spirit. Served by a small group of goblins who live in the ruins outside, Krampus takes great pleasure in the torment of his prisoners.   A printable battlemap...   [click here for more]
50.B/X Essentials: Adventures and Treasures

B/X Essentials: Adventures and Treasures
by Necrotic Gnome

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
51.Spellcaster: The Frostgrave Magazine #3

Spellcaster: The Frostgrave Magazine #3
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * Expanded rules for rangifer, including rangifer shamans with their own spell list, new rangifer soldier types, and a two-scenario solo campaign. * Rules for making deals with thieves’ guilds in...   [click here for more]

by RPGnet

Display your banner 25,000 (or more) times on our network! This purchase allows for a 468x60 JPG file, no larger than 128k in size. RPGnet is visited by over 400,000 users a month. All of them gamers, publishers, or retailers! RPGnet is well known for its reviews and industry focus. After purchasing this product please send your 468x60 banner, to, along with a request...   [click here for more]
53.Deep Carbon Observatory

Deep Carbon Observatory
by False Machine Publishing

Deep Carbon Observatory is an adventure for Dungeons and Dragons. The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia...   [click here for more]
54.The Stygian Library

The Stygian Library
by Dying Stylishly Games

The Stygian Library is a creepily genteel dungeon set in an infinite extradimensional library. Each expodition generates its route as it explores, resulting in new locations being iscovered with every visit. Included within: Systems for generating locations within the library, including Entrance Foyers, Map Galleries, Tea Rooms, Planetariums, Calculation Engines, Phantom Databanks, Paper...   [click here for more]
55.Forbidden Knowledge

Forbidden Knowledge
by Schwalb Entertainment

Wizards stand apart from other magic-users in how they acquire arcane knowledge. Rather than drawing on inborn talent or making some fell bargain with an otherworldly power, wizards discover magic through research and study. They delve into ancient tomes and riffle through crumbling scrolls, committing to memory all that they have learned. Their methods reward them with incredible versatility but also...   [click here for more]
56.Heroic Maps - The Christmas Village

Heroic Maps - The Christmas Village
by Heroic Maps

The Christmas Village This village is hidden by magic from everyone, unless the inhabitants allow you to see it.    A printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset. Contents: A 30 x 30 map depicting a Christmas Village. The largest building belongs to...   [click here for more]
57.Shadows of Esteren - Book 3 Dearg

Shadows of Esteren - Book 3 Dearg
by Agate RPG

"Shadows of Esteren: Dearg is the gothic fantasy RPG you've always wanted," says Geek & Sundry, "clearly, Dearg is tailor-made for gamers who love deep narrative roleplaying." “For some time, Céliane had been feeling a gnawing apprehension, some vague, unpleasant sense of foreboding. Was it because winter was drawing near? Or because...   [click here for more]
58.Thieves’ Guild of the Undercity

Thieves’ Guild of the Undercity
by 0one Games

The Undercity, a collection of buried buildings and natural caverns, is home to those shunned by the city above. One such group is the Half Moon thieves' guild. Once a loose affiliation of pickpockets and burglars, under their most recent leader (and her secret fiendish mentor) the guild has become an organized crime syndicate with interests from the slums to the halls of power. Whether the PCs...   [click here for more]
59.Star Empires

Star Empires
by Legendary Games

To Rule the Stars! This amazing expansion for the Starfinder Roleplaying Game allows your heroes to stake their claim as princes of the universe and suzerains of the stars! Star Empires brings you extensive rules for founding colonies of your own and expanding them to form an empire, with a flexible and modular system that applies to territorial expansion...   [click here for more]
60.The Class Hack Second Edition for The Black Hack Second Edition

The Class Hack Second Edition for The Black Hack Second Edition
by Cross Planes Game Studio

Do you enjoy THE BLACK HACK SECOND EDITION but wish you had more classes to add to it? THE CLASS HACK SECOND EDITION includes 16 additional Classes inspired by the Original 1970's Fantasy Roleplaying game for the THE BLACK HACK OSR SECOND EDITION. Add the Assassin, Acrobat, Barbarian, Bard, Cavalier, Dragonborn, Druid, Dwarf, Elf, Gnome, Halfling, Monk, Orc, Paladin, Ranger and Tiefling...   [click here for more]
61.B/X Essentials: Monsters

B/X Essentials: Monsters
by Necrotic Gnome

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
62.War of the Burning Sky 5E #4: The Mad King's Banquet

War of the Burning Sky 5E #4: The Mad King's Banquet
by EN Publishing

Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
63.Slave-Drones of the Fantas-Ti-Plex (DCC)

Slave-Drones of the Fantas-Ti-Plex (DCC)
by Shield of Faith Studios

AN ODD UMERICAN 0-LEVEL FUNNEL ADVENTURE FOR EXPERIENCED JUDGES WELCOME TO THE FANTAS-TI-PLEX! A lovely underground dystopian complex ruled by the ever beneficent Autocrat. Here all drones live in peace and prosperity, because the Autocrat says so. I mean, why would any of the drones doubt him, EVER. It is a perfect place to barely live and no one would EVER want to leave, right? Slave-Drones of...   [click here for more]
64.Spellcaster: The Frostgrave Magazine #2

Spellcaster: The Frostgrave Magazine #2
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This issue contains: * Rules for Dragons in Frostgrave, including a co-operative scenario. * Traps in Ghost Archipelago, including a solo scenario. * Frostgrave Mech War, rules and a scenario for fighting...   [click here for more]
65.Artifacts & Artifice, Volume 2 (Pathfinder)

Artifacts & Artifice, Volume 2 (Pathfinder)
by Infinium Game Studios

Note that a full-color hardcover option will be available soon; the files are in review with the printer. Check out the free PDF Abhorrent Naginata to get a sense of what to expect. Artifacts & Artifice is a valuable GM resource for all RPG players and game/dungeon masters. Far, far more than a simple list of magic items, AA strives to make each...   [click here for more]
66.Star Crawl

Star Crawl
by Tuesday Night Fiend Club

Ready to escape the shackles of terrestrial campaigns? Star Crawl is here to take your games across the cosmos! This book is packed to the gills with useful rules and tools for sci-fi gaming in the DCC style! Star Crawl's 112 black & white pages include: Six new classes and guidance on taking DCC & MCC characters into space All new Race Template rules, including twelve character races New...   [click here for more]
67.Neonpunk Crysis

Neonpunk Crysis
by Filigree Forge

Welcome to the world of 204X! Experience cyberpunk adventure the way it was intended: from the vantage of the 80’s. Influenced by cutting-edge anime classics like Akira and Battle Angel Alita, Neonpunk Crysis takes you back ­– and forward – to the mean streets of Neo Tokyo. Rogue androids prowl through glitzy nightclubs, their algorithms on the verge of self-awareness. Escapees...   [click here for more]
68.Ultimate Strongholds

Ultimate Strongholds
by Legendary Games

A Mighty Fortress! Ultimate Strongholds brings you an awesome array of fantastic fortifications for your Pathfinder Roleplaying Game Campaign! This exhaustive encyclopedia integrates all levels of Pathfinder play, including party-level adventuring as well as downtime, building, and kingdom rules from Pathfinder Roleplaying Game Ultimate...   [click here for more]
69.City Modular Map-Tiles (COTBS)

City Modular Map-Tiles (COTBS)
by Black Scrolls Games

- To get it printed without Grid Lines please >> click here << The Cities of the Black Scrolls - City tiles are finally here! Thanks to our awesome Kickstarter backers this set is containing now a modular Arena Set (9 tiles), burning houses, a magic shop, gallows, cellars and market items, too. Thank you! Where...   [click here for more]
70.Anatomy of an Adventure: Random Tables For Taverns, Ships, Towns, & More

Anatomy of an Adventure: Random Tables For Taverns, Ships, Towns, & More
by EN Publishing

A collection of random tables which enable you to quickly design a whole variety of places, from taverns to wizard's towers to guilds to sinister cults. Whether you are designing a new location from scratch or just need inspiration, the ideas and details in this book will help bring your world to life. Inside these pages you will find charts to create exotic worlds, NPC backstories, big bad evil...   [click here for more]
71.Codex - Chrome 2 (Jul 2018)

Codex - Chrome 2 (Jul 2018)
by The Gauntlet

Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Chrome 2: Veil 2020 A slim, retro version of the popular cyberpunk game, The Veil, designed to be used with Cyberpunk 2020 scenarios and other classic cyberpunk RPGs. Full...   [click here for more]
72.B/X Essentials: Core Rules

B/X Essentials: Core Rules
by Necrotic Gnome

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
73.Sly Flourish's Fantastic Adventures

Sly Flourish's Fantastic Adventures
by SlyFlourish

Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken...   [click here for more]
74.PFRPG 18: Bizantium and the Northern Islands™, for Palladium Fantasy RPG® 2nd Edition

PFRPG 18: Bizantium and the Northern Islands™, for Palladium Fantasy RPG® 2nd Edition
by Palladium Books

Bizantium and the Northern Islands™ To the civilized world, Bizantium and the waters and lands around it are frightening. A realm of sea serpents, monsters and barbarians. To the heroes and people who live there, it is a realm of adventure and opportunity. Discover for yourself the wonders that await. The Waterchanter, Serpent Chaser, Necromancer and other character classes. The...   [click here for more]
75.Spellcaster: The Frostgrave Magazine #1

Spellcaster: The Frostgrave Magazine #1
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This first issue contains: * Rules for using black powder firearms * Rules for horses in the Frozen City * Rules for Knightly Orders which add variety to your knights and templars * Alone in the Crypt –...   [click here for more]

by Filigree Forge

Everywhen brings the action and adventure of the Barbarians of Lemuria (BoL:ME) roleplaying system to all times and places! Everywhen is a standalone game based on BoL:ME and contains expanded rules for vehicles, chases, mass battles, investigations, social conflicts, psionics suitable for any campaign, and allows GMs and players to get going immediately with their own settings or using one of the...   [click here for more]
77.Space: 1889 - Mars (Sourcebook)

Space: 1889 - Mars (Sourcebook)
by Clockwork Publishing

Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians...   [click here for more]
78.The Dark of Winter

The Dark of Winter
by Arion Games

Maelstrom Domesday is the new incarnation of Maelstrom, the classic RPG from 1984. This supplement to the core rulebook contains a detailed description of the North Yorkshire Moors, an area of wild and lonely countryside to the north and east of the city of York. This is the fourth in a line of Adventure Shards - Investigation outlines with all of the core details required to play for one or two...   [click here for more]
79.B/X Essentials: Cleric and Magic-User Spells

B/X Essentials: Cleric and Magic-User Spells
by Necrotic Gnome

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
80.Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)
by Wizards of the Coast

Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
81.Wonder & Wickedness

Wonder & Wickedness
by Lost Pages

A new magic system with level-less magic and rules to adapt it to your fantasy RPG, fully illustrated by Russ Nicholson. The Seven Schools of Sorcery and their spells are presented in the book:Diabolism, Elementalism, Necromancy, Psychomancy, Spiritualism, Translocation, Vivimancy. Aggression and defence are supplemented by Malevolence and Magic Shields, adding an interesting level of strategy...   [click here for more]
82.Legend of the Five Rings: Game Master's Kit

Legend of the Five Rings: Game Master's Kit
by Fantasy Flight Games

Fantasy Flight Games is proud to present the Legend of the Five Rings Roleplaying Game Master's Kit! The GM Kit includes both a beautiful screen that keeps the rules at your fingertips as well as a pre-made adventure in the mysterious Slow Tide Harbor. Guide your players into the world of Rokugan with style and ease with the Legend of the Five Rings Roleplaying Game Master's Kit!...   [click here for more]
83.The Demonplague

The Demonplague

Sandbox Meets Hexcrawl Meets Epic Storyline (Table & VTT Friendly) Every millennium, a terrible evil trapped in the heart of the Luna Valley awakens to wipe civilization out — and the last awakening happened 1,000 years ago.... This time, if the heroes don't stop the evil, more than just the Luna Valley will die. Welcome to The Demonplague, a rocking campaign that will take...   [click here for more]
84.Element Class Cruisers: Ship Builder's Blueprints

Element Class Cruisers: Ship Builder's Blueprints
by Mongoose

The cruisers of the Imperial Navy are both its symbol and its workhorses. The three classes of ship that make up the Element cruiser family are mainstays of the Imperial Navy, and can be found across Charted Space. From fighting wars and protecting the space lanes, to flag showing missions and voyages of discovery, Element cruisers are true, reliable workhorses of the navy. These huge vessels are...   [click here for more]
85.0-hr: Xuan Wu

0-hr: Xuan Wu
by 0-hr

XUAN WU Leisure Transport The purpose of the Xuan Wu line of leisure transports is to provide comfortable accommodations and a variety of entertainment facilities for about 50 passengers in a mid-sized ship. Aves Engineering originally developed the craft under military contract as an armored transport. After the war, the design was modified to cater to civilian...   [click here for more]
86.The Magical Land of Yeld

The Magical Land of Yeld
by Atarashi Games

Somewhere there is a door. A door to a magical land. A land of secrets and treasure. Of exploration and adventure. Where children can become heroes and stand against monsters and magic. And once you enter, the only thing you have to fear is that you can never go home again! The Magical Land of Yeld is an all ages tabletop role playing game based on the fantasy world of the popular comic Modest...   [click here for more]
87.Remarkable Races Submerged Compendium

Remarkable Races Submerged Compendium
by Alluria Publishing

Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new one! While the Mogogol (Cerulean Seas Campaign Setting), the Obitu (Aquatic Obitu, Azure...   [click here for more]
88.The Eye of Xalath

The Eye of Xalath
by GRAmel

Human sacrifices are always a messy thing, especially if you are the chosen victim! Trapped in a very dangerous situation in Tricarnia, the Land of Demons, you’ll have to make a flight in the dark to keep your neck away from the blood-hungry blade of a beautiful Tricarnian princess with nothing to lose except her soul. But this is only the beginning of the story, because, on the wings...   [click here for more]
89.B/X Essentials: Classes and Equipment

B/X Essentials: Classes and Equipment
by Necrotic Gnome

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability: Basic and Expert rules seamlessly combined. Streamlined presentation optimised for ease of reference during play. Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear. Carefully...   [click here for more]
90.Esper Genesis 5E Sci-fi -  Core Manual

Esper Genesis 5E Sci-fi - Core Manual
by Alligator Alley Entertainment

"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." —...   [click here for more]
91.Echoes From Fomalhaut #03: Blood, Death, and Tourism

Echoes From Fomalhaut #03: Blood, Death, and Tourism
by First Hungarian d20 Society

A 48-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with artwork by Stefan Poag, Denis McCarthy, and more. This issue contains... The Great Wheel: A mighty 50’ wheel rolls through the wastelands of Fomalhaut, destroying all in its path, and followed by a ragged host of raiders, fanatics, desperate camp followers and...   [click here for more]
92.Monarchies of Mau Core Rulebook

Monarchies of Mau Core Rulebook
by Onyx Path Publishing

Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold...   [click here for more]
93.Dark Matter [Alpha]

Dark Matter [Alpha]
by Mage Hand Press

What is Dark Matter? Dark Matter is a full science fiction conversion for 5th Edition that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind. The core book is is over 250 pages and will grow and improve as we add the finishing touches. Everything in Dark Matter, from character options to space combat, is easy to learn, generic enough to use with...   [click here for more]
94.A Far Off Land

A Far Off Land
by Bennett-Burks Design

Note for pre-orders: if you have not recieved yours yet, please contact the publisher using the Publisher Homepage button to the right side of this page. "You, Fated one, are a beautiful lie, and so too is the world around you" In A Far Off Land Modern Meets Mythic Fantasy in Two Worlds and the intrigues of the Eldritch Courts and Fated Factions play out. Take...   [click here for more]
95.Symbaroum - Secrets of Yndaros

Symbaroum - Secrets of Yndaros
by Free League Publishing

Twenty extra locations on the Yndaros map, along with a number of rumors about each site – that's it! But this may very well prove to be enough for you and your gaming group to get many exciting hours of playtime out of the material. What awaits the characters at these locations is entirely up to you – you decide which rumors are true and which are not. Our suggestion would be that you...   [click here for more]
96.SoloQuest Classic Collection

SoloQuest Classic Collection
by Chaosium

Three SoloQuest Adventures for RuneQuest 2! SoloQuest DreamQuest - Once upon a dream, your god appears to you. You are offered the opportunity to serve your god by defeating four foes in mortal combat. Step-by-step solo-melee combat rules for the detailed RuneQuestcombat sequences are provided. Phoney Stones - Somebody has been...   [click here for more]
97.Pop Culture Catalog: Clothing

Pop Culture Catalog: Clothing
by Rogue Genius Games

By Alexander Augunas Breath a little extra life into your Starfinder campaign with Everyman Gaming’s Pop Culture Catalog series! This high-flavor series specializes in providing both players and GMs with everything they need to feel like they’re playing in a living, breathing world by by providing setting-neutral popular culture grounded in Rogue Genius Games’s Blood Space Campaign...   [click here for more]
98.Eldritch Tales: Lovecraftian White Box Role-Playing

Eldritch Tales: Lovecraftian White Box Role-Playing
by Raven God Games

Aeons before man arose from the primordial mire, ancient creatures descended from the stars or stepped through dimensional passages to inhabit the Earth. Whilst many of these Old Ones have since passed into inactivity, the secrets they carried with them have been shared with man and now terrible cults haunt the fringes of modern society. These ancient terrors thus still menace mankind...   [click here for more]
99.Creature Codex for 5th Edition

Creature Codex for 5th Edition
by Kobold Press

A Rampage of New 5th Edition Monsters! DM: “A mysterious figure in a cloak approaches you in the tavern...” PALADIN: “Aha! This must be a wizard with a map to a dungeon!” DM: “…and he’s ticking.” ROGUE: “RUN!” Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of...   [click here for more]

by The Impossible Dream

WINNER OF THE 2006 GOLD ENNIE FOR INNOVATION Beyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway... Only the lighter's dying blue flame interrupted that ocean of darkness... where It waited, just where we left It. Explore hostile worlds of your own...   [click here for more]
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